The Fool wrote:
> 
>> Yes, because it keeps our criticism, not because
>> Linux is worse than the standard PC-alternative :-P
> 
> But 99% of open source progams outside of the the top 30 are 
> terrible, horrble, craptackularly bad.
> 
Sturgeon Law Squared? 99% of everything is terrible, horrible,
craptackularly bad. I wonder if as the Age of Information
procceeds, this Law will also procceed to 99.9%, 99.99%, and so on.


>> Or it's about getting very expensive software?
> 
> Like? (I got Vc++ for $100 and that came with NT 4.0 (~'$299 value' 
> at the time), and VB for $100 and thats it).
> 
Too much - but if the barrel of oil increases more I may
think otherwise :-)

When I bought "The Sims 2", it cost me about $33. Now
it's about $50 - our local currency increased its value
relative to the dollar, but the prices didn't go down :-(

> Any game that doesn't have built in timing isn't a very well written
> game.  Any game that's using Flash is probably pure $h!t anyway.
> 
Notice the target user: a 6 year old boy!

> Anything run in browser is going to run like $h!t because of Java$h!t.
> 
Java is better under Linux than under Windows. There's even a
Gnu Java compiler, that is faster than Sun's.

>> The problem with those projects is that I can't get motivated
>> by them. Aeons ago, I like to write games, but now I look at
> 
> You don't do it because it is easy.  You do it because it is hard. 
>  If you are really looking for some hardcore programmming to do as a 
> hobby try starting here: <<http://romhacking.net>> or 
<<http://www.rpgone.net>>
> or
> <<http://agtp.romhack.net/>>
> 
> None of that sissy c++.  All hardcore ASM.
> 
Or I could try to code in intercal or brainfuck, but I am not
that crazy :-)

>> Even a Strip Tic-Tac-Toe would
>> be too complex to be worth writing.
> 
> What tic-tack-toe logic would be difficult?  Seems like their would
> only be about 10 significant patterns you'd need to match.
> 
No, the tic-tac-toe logic would be simple, but the _strip_ part
would be difficult (CGI programming suckz).

The "Strip Tic-Tac-Toe" project that I planned would have several
opponents: one (male) would never lose, another would play random,
another would always score a X-X-X when possible but otherwise play
random, another would always defend a X-X-X when possible etc, and
another would start playing random and learn with every loss (maybe
start with a young woman and grow old with learning).

Ok, maybe I will write it to learn perl + CGI :-)

Alberto Monteiro

_______________________________________________
http://www.mccmedia.com/mailman/listinfo/brin-l

Reply via email to