Matt Grimaldi wrote:
...
> For example, Star Trek space combat (borrowing
> from 19th cent. naval tradition) doesn't
> involve small fighter craft at all, while
> Star Wars space combat (borrowing from 20th
> cent. naval tradition) is almost all about
> fighter craft. We don't know if shields
> are even possible, what kinds of weapons
> are available (and what speeds do they
> travel at, by the way?). What speeds the
> ships are capable of, and so on. For
> all we know, the most effective weapon
> could be the wake from a bussard ramship...
>
> -- Matt
"If shields are even possible"? Don't tell me that
you want to only allow starships that use what is accepted
as real physics! If so, you might even have to give up your
ramships...
I can certainly design a good warship under those
constraints, but I can't recall any stories that have such
ships. (Help?)
My guess is that the fairest thing is to get a good
sample of stories, and allow any physics that occurs in more
than half of them. (With obvious translations, so ansible =
subspace radio = backchannel communicator, and so on.)
---David
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