Contact emails stev...@microsoft.com, snehagar...@microsoft.com, gabrielbr...@microsoft.com, mattreyno...@chromium.org
Explainer https://github.com/MicrosoftEdge/MSEdgeExplainers/blob/main/GamepadEventDrivenInputAPI/explainer.md Specification None Summary This proposal extends the Gamepad API with a new event-driven model that enables applications to receive gamepad input with lower latency. Instead of relying on frequent polling via navigator.getGamepads(), developers can now listen for a rawgamepadinputchange event, which fires whenever new input data is available from the device. This allows for more responsive input handling, particularly in latency-sensitive applications. Blink component Blink>GamepadAPI Motivation The current Gamepad API relies on a polling-based model, where applications must repeatedly call navigator.getGamepads() and compare the entire gamepad state to detect changes such as button presses or axis movements. Introducing an event-driven alternative would allow applications to respond directly to meaningful input changes without relying on a polling loop. This approach not only simplifies input handling but may also help reduce average input latency. Initial public proposal https://github.com/w3c/gamepad/issues/4 Search tags gamepad, button, axis, event, raw input TAG review None TAG review status Pending Risks Interoperability and Compatibility Gecko: No signal Firefox's experimental implementation, GamepadButtonEvent: https://searchfox.org/mozilla-central/source/dom/webidl/GamepadButtonEvent.webidl , GamepadAxisMoveEvent: https://searchfox.org/mozilla-central/source/dom/webidl/GamepadAxisMoveEvent.webidl#9 WebKit: No signal Web developers: Positive (https://stackoverflow.com/questions/72294832/using-gamepad-api-via-events-rather-than-polling) There is strong developer interest in an event-driven Gamepad API to improve responsiveness and simplify input handling. In w3c/gamepad#4 (https://github.com/w3c/gamepad/issues/4), developers have long requested events for gamepad input, citing the inefficiency of polling-based models. Similarly, in a popular Stack Overflow thread, developers express frustration with the lack of native gamepad events and seek workarounds, underscoring unmet needs in the current API. The existence of third-party libraries like gamecontroller.js (https://github.com/firsching/gamecontroller.js) and Gamepad-Controller (https://github.com/alvaromontoro/gamepad-controller) further demonstrates this. Other signals: WebView application risks Does this intent deprecate or change behavior of existing APIs, such that it has potentially high risk for Android WebView-based applications? None Debuggability N/A Is this feature fully tested by web-platform-tests? No Web platform tests will be added with the prototype implementation. Flag name on about://flags TBD Finch feature name TBD Requires code in //chrome? True Tracking bug https://crbug.com/40582297 Estimated milestones No milestones specified Link to entry on the Chrome Platform Status https://chromestatus.com/feature/5989275208253440?gate=5556740569956352 This intent message was generated by Chrome Platform Status. -- You received this message because you are subscribed to the Google Groups "blink-dev" group. To unsubscribe from this group and stop receiving emails from it, send an email to blink-dev+unsubscr...@chromium.org. To view this discussion visit https://groups.google.com/a/chromium.org/d/msgid/blink-dev/682e0a48.170a0220.2aa17e.113c.GAE%40google.com.