According to https://issues.chromium.org/40277080, I believe geoffl...@chromium.org should be able to help you.
On Wed, Nov 27, 2024 at 4:22 PM 'Ashley Gullen' via blink-dev < blink-dev@chromium.org> wrote: > Hi folks, it's been a week, is anyone from the relevant team able to > review this and respond? > > Best regards > > Ashley > > On Wed, 20 Nov 2024 at 16:54, Ashley Gullen <ash...@scirra.com> wrote: > >> Hi Blink developers, >> >> I am concerned about this entry on Chrome Platform Status "Remove >> SwiftShader fallback", currently scheduled to ship in M133: >> https://chromestatus.com/feature/5166674414927872 >> >> There does not appear to be an associated bug, nor have I seen any intent >> to deprecate associated with this on blink-dev. It appears to be an >> unannounced unilateral decision by Google which I'm worried has the >> potential to have a big impact on products and web content relying on >> WebGL, like our commercial browser-based game engine Construct ( >> www.construct.net). >> >> For many years now web developers have been able to assume that WebGL >> support is ubiquitous. Numbers are hard to come by, but the best available >> are probably from Web3DSurvey (https://web3dsurvey.com/): WebGL 1 is >> supported on ~99.7% of devices, but ~2.7% of uses report "major performance >> caveat", which seems likely to indicate SwiftShader. At web scale, this is >> tens of millions of users. Worse, this survey may in fact be biased towards >> high-end users with more modern systems that are more likely to have >> hardware/driver support for WebGL - the real number could be larger. WebGPU >> still has much lower support numbers so that does not look like a >> workaround. Canvas2D is not a viable workaround for modern content, and the >> ubiquity of WebGL has meant even tools like Construct that used to support >> a Canvas2D fallback ultimately removed it and went all-in on WebGL. >> >> I suspect for years we have been able to assume that WebGL support is >> ubiquitous in large part due to the Swiftshader fallback covering the last >> few percent of users who don't have suitable hardware/drivers. Content that >> works slowly is better than content that does not work at all, and I fear >> that removal of this fallback will result in companies like us, as well as >> other major users of WebGL (three.js, itch.io, etc.) being inundated >> with "your content stopped working!" complaints. I also find it hard to >> understand that "users have a poor experience" with the CPU fallback being >> given as a justification for this, as content that does not work at all is >> a far worse experience than having it run but slowly, and is far more >> likely to result in customers contacting support. >> >> This could end up being a disaster for us. It would help ease my mind if >> Google could: >> >> - Provide data about the Internet-scale usage of software fallback >> for WebGL demonstrating that removal will have minimal impact >> - Use some other software fallback like WARP on Windows: >> >> https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp >> - Provide software fallback for WebGPU so there is a possible >> workaround with the newer API >> - At least delay this decision until there has been time to discuss >> with WebGL developers and determine the impact, identify workarounds, >> implement them and roll out the changes >> >> It would also be useful if Google could explain the precise timeline for >> this - it's not clear whether M133 is the beginning of a deprecation >> period, or the point of removal. >> >> Best regards >> >> Ashley Gullen >> Scirra Ltd >> > -- > You received this message because you are subscribed to the Google Groups > "blink-dev" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to blink-dev+unsubscr...@chromium.org. > To view this discussion visit > https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAABs73gJTc1ur8v-aVR3rTsOa%3DeTmDHWEpNuPAyWHQkbUPFt5w%40mail.gmail.com > <https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAABs73gJTc1ur8v-aVR3rTsOa%3DeTmDHWEpNuPAyWHQkbUPFt5w%40mail.gmail.com?utm_medium=email&utm_source=footer> > . > -- You received this message because you are subscribed to the Google Groups "blink-dev" group. To unsubscribe from this group and stop receiving emails from it, send an email to blink-dev+unsubscr...@chromium.org. To view this discussion visit https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAPpwU5K%2B3OaUNXAxeZjXkfJJ8S_mC%3DufaCGhTnS9snfTwV_GBA%40mail.gmail.com.