Thanks for requesting the positions - it seems fair to me to give
Mozilla at least a week to respond (and looks like WebKit intends to
give a formal "support" response).
On 9/12/24 7:23 PM, Alex Cooper wrote:
To be honest, I didn't feel it was necessary given that the
specification was already shipped in Safari and on Quest (which
admittedly is a Chromium fork), and my understanding was that Mozilla
was not making active investments into any WebXR efforts. However,
I've gone ahead and filed a standards position request for mozilla
here: https://github.com/mozilla/standards-positions/issues/1070
And to head off any future request, I've also filed the WebKit one,
though I assume it's mainly a formality given that it's shipping on
the Apple Vision Pro:
https://github.com/WebKit/standards-positions/issues/395
On Thu, Sep 12, 2024 at 3:56 PM Daniel Clark <dan...@microsoft.com> wrote:
Any reason not to request a Gecko position on this? Per
https://mozilla.github.io/standards-positions/#webxr they’re
Positive on WebXR in general but I don’t think that necessarily
implies support for the modules like this one, so it might be good
to ask about this specifically.
Thanks,
Dan
From: Alex Cooper <alcoo...@chromium.org>
Date: Thursday, September 12, 2024 at 3:26 PM
To: Rik Cabanier <caban...@gmail.com>
Cc: blink-dev <blink-dev@chromium.org>
Subject: Re: [blink-dev] Intent to Ship: WebXr hand input module -
Level 1
You don't often get email from alcoo...@chromium.org. Learn why
this is important <https://aka.ms/LearnAboutSenderIdentification>
Thanks Rik,
Good catch! The actual impl here is fairly old and I assumed this
was something the underlying API already handled. My recent work
on the feature has largely been integrating with our permissions
framework and the launch process. This CL
<https://chromium-review.googlesource.com/c/chromium/src/+/5857347>
addresses the issue. I think it should land in time for M130, but
if not, I won't enable the feature until it does land.
On Wed, Sep 11, 2024 at 1:40 PM Rik Cabanier <caban...@gmail.com>
wrote:
Awesome to hear to see this shipping on Chrome!
Quest browser has supported this API for close to 4 years and
it's used by many developers and supported by all WebXR
frameworks.
Does your implementation ensure that the hand joints are not
matched to the user?
On Wed, Sep 11, 2024 at 11:35 AM 'Alex Cooper' via blink-dev
<blink-dev@chromium.org> wrote:
Contact emails
alcoo...@chromium.org
Explainer
https://github.com/immersive-web/webxr-hand-input/blob/main/explainer.md
Specification
https://immersive-web.github.io/webxr-hand-input
Summary
Exposes hand joint data on XrInputSources for use
during a WebXr session. This allows developers to
have more fine grained interactions during WebXr
sessions.
Blink component
Blink>WebXR
<https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebXR>
TAG review
https://github.com/w3ctag/design-reviews/issues/568
TAG review status
Issues addressed
Risks
Interoperability and Compatibility
None
/Gecko/: No signal
/WebKit/: Shipped/Shipping
(https://webkit.org/blog/15443/news-from-wwdc24-webkit-in-safari-18-beta)
/Web developers/: Strongly positive
/Other signals/: Shipped on Meta Quest, Initially
added to Chrome for HoloLens support
WebView application risks
Does this intent deprecate or change behavior of
existing APIs, such that it has potentially high
risk for Android WebView-based applications?
None
Debuggability
None
Will this feature be supported on all six Blink
platforms (Windows, Mac, Linux, ChromeOS, Android,
and Android WebView)?
No
WebXR is only supported on Windows and Android
(not WebView)
Is this feature fully tested by web-platform-tests
<https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>?
No
API shape is relatively simple consisting largely
of the enum and a simple idl to get a "joint
space", which is used in other tested APIs;
however, generating realistic synthetic joint data
(~50 poses) is quite difficult and error prone.
Further, no test API currently exists to supply
this data.
https://github.com/immersive-web/webxr-test-api/issues/86
tracks investigating adding such an API. IDL
validation:
https://wpt.fyi/results/webxr/hand-input?label=experimental&label=master&aligned
<https://wpt.fyi/results/webxr/hand-input?label=experimental&label=master&aligned>
Flag name on chrome://flags
webxr-hand-input
Finch feature name
WebXRHandInput
Requires code in //chrome?
False
Tracking bug
https://crbug.com/359418633
Launch bug
https://launch.corp.google.com/launch/4338213
Sample links
https://immersive-web.github.io/webxr-samples/immersive-hands.html
Estimated milestones
Shipping on desktop 130
Shipping on Android 130
Anticipated spec changes
None
Link to entry on the Chrome Platform Status
https://chromestatus.com/feature/6290425179275264?gate=6298185765748736
Links to previous Intent discussions
Intent to Prototype:
https://groups.google.com/a/chromium.org/forum
This intent message was generated by Chrome
Platform Status <https://chromestatus.com/>.
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