Here's the CTS issue for maxBindGroupsPlusVertexBuffers:
https://github.com/gpuweb/cts/issues/2983
Once we'll have validation, we'll be able to add CTS tests. See
https://source.chromium.org/chromium/chromium/src/+/main:third_party/dawn/src/dawn/native/Device.cpp;l=1808;drc=b6a33c6fb6097fb097b7e60ad63cb552724cf60e
In the meantime, we have web platform tests to check its existence:
https://chromium-review.googlesource.com/c/chromium/src/+/4952541/3/third_party/blink/web_tests/virtual/stable/webexposed/global-interface-listing-expected.txt


On Fri, Oct 27, 2023 at 10:58 AM Philip Jägenstedt <foo...@chromium.org>
wrote:

> Hi François, Corentin,
>
> I greped for "maxBindGroupsPlusVertexBuffers" in a checkout of
> https://github.com/gpuweb/cts but couldn't find any tests. Should there
> be shared tests there?
>
> Best regards,
> Philip
>
> On Wed, Oct 25, 2023 at 4:25 PM Mike Taylor <miketa...@chromium.org>
> wrote:
>
>> LGTM2
>> On 10/25/23 4:32 AM, 'François Beaufort' via blink-dev wrote:
>>
>>
>>
>> On Wed, Oct 25, 2023 at 10:28 AM Yoav Weiss <yoavwe...@chromium.org>
>> wrote:
>>
>>> LGTM1
>>>
>>> On Tuesday, October 24, 2023 at 3:32:23 PM UTC+2 blink-dev wrote:
>>>
>>> Contact emails
>>>
>>> fbeauf...@google.com, cwal...@google.com
>>>
>>> Specification
>>>
>>> https://gpuweb.github.io/gpuweb/#dom-gpusupportedlimits-
>>> maxbindgroupsplusvertexbuffers
>>>
>>> Summary
>>>
>>> The WebGPU maxBindGroupsPlusVertexBuffers limit is the maximum number of
>>> bind group and vertex buffer slots used simultaneously, counting any empty
>>> slots below the highest index. It is validated in createRenderPipeline()
>>> and in draw calls. This change adds maxBindGroupsPlusVertexBuffers to the
>>> GPUSupportedLimits interface, and as an accepted key by the
>>> GPUDeviceDescriptor.requiredLimits record.
>>>
>>> Blink component
>>>
>>> Blink>WebGPU
>>> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
>>>
>>> TAG review
>>>
>>> None
>>>
>>>
>>> Presumably not required as this has landed in the standard and
>>> implemented by another engine.
>>>
>>
>> Yes. It has landed in the WebGPU specification and it is added to other
>> engines as shown below.
>>
>>
>>>
>>>
>>>
>>> TAG review status
>>>
>>> Not applicable
>>>
>>> Risks
>>>
>>> Interoperability and Compatibility
>>>
>>> The maxBindGroupsPlusVertexBuffers limit has not yet been implemented in
>>> any browser, but it has been fully approved by the GPU for the Web
>>> Community Group, with representatives from Safari, Firefox, and Chrome. See
>>> https://github.com/gpuweb/gpuweb/issues/2749#issuecomment-1447717468
>>>
>>> Gecko: Positive (https://hg.mozilla.org/mozilla-central/rev/5ed1439037c4
>>> )
>>>
>>> WebKit: In development (https://github.com/WebKit/WebKit/commit/
>>> 26f539228dd0a3ee85e38e886753c41955e93971)
>>>
>>>
>>> I'm guessing this is implemented in both? I agree with your request on
>>> another thread that it'd be simpler if we had a "stages" system here
>>> similar to WASM and JS.
>>>
>>
>> It is being implemented, yes. Linking to their repo was a way for me to
>> show their support.
>> Let's hope we'll have "stages" soon ;)
>>
>>
>>>
>>>
>>>
>>> Web developers: Positive (https://github.com/gpuweb/gpuweb/issues/2749)
>>>
>>> Other signals:
>>>
>>> WebView application risks
>>>
>>> Does this intent deprecate or change behavior of existing APIs, such
>>> that it has potentially high risk for Android WebView-based applications?
>>>
>>> None at the moment, WebGPU currently does not ship on Android WebView.
>>> Parallel work is occurring to launch WebGPU on Android.
>>>
>>>
>>> Debuggability
>>>
>>> No DevTools changes are required, treated like any other attribute.
>>>
>>> Will this feature be supported on all six Blink platforms (Windows, Mac,
>>> Linux, Chrome OS, Android, and Android WebView)?
>>>
>>> No
>>>
>>> All platforms will eventually have support. Will immediately be
>>> available on ChromeOS, Mac, and Windows, since those platforms already
>>> support WebGPU. Linux and Android are planned to have WebGPU support in the
>>> future, so this feature will become available when WebGPU does.
>>>
>>> Is this feature fully tested by web-platform-tests
>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
>>> ?
>>>
>>> Yes
>>>
>>> WebGPU/WGSL have a conformance test suite (https://github.com/gpuweb/cts)
>>> that is regularly pulled into Chromium and part of the testing of Dawn/Tint
>>> in Chromium.
>>>
>>> Requires code in //chrome?
>>>
>>> False
>>>
>>> Tracking bug
>>>
>>> https://bugs.chromium.org/p/dawn/issues/detail?id=1849
>>>
>>> Availability expectation
>>>
>>> Feature is available only in Chromium browsers for the near future, on
>>> the order of months. Other browsers intend to ship WebGPU support, but
>>> don't have specified timelines.
>>>
>>> Non-OSS dependencies
>>>
>>> Does the feature depend on any code or APIs outside the Chromium open
>>> source repository and its open-source dependencies to function?
>>>
>>> No
>>>
>>> Estimated milestones
>>>
>>> Shipping on desktop
>>>
>>> 120
>>>
>>> Anticipated spec changes
>>>
>>> Open questions about a feature may be a source of future web compat or
>>> interop issues. Please list open issues (e.g. links to known github issues
>>> in the project for the feature specification) whose resolution may
>>> introduce web compat/interop risk (e.g., changing to naming or structure of
>>> the API in a non-backward-compatible way).
>>>
>>> None
>>>
>>> Link to entry on the Chrome Platform Status
>>>
>>> https://chromestatus.com/feature/5081403763195904
>>>
>>> This intent message was generated by Chrome Platform Status
>>> <https://chromestatus.com/>.
>>>
>>> --
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