As our first order of business: it is my pleasure to announce the dates of this 
year's Halloween Havoc! This Halloween-themed event is something of an annual 
tradition and is our biggest and best event of the year. If there is any event 
on Alter Aeon that you do not want to miss out on, this is it!

The event will be for players of all levels, with content for both newcomers 
and old-timers alike. It will begin sometime on Wednesday, October 30th, and 
run until the morning of Tuesday, November 5th. Sometime that following week a 
new island for the continent of Gianasi will be released.

Major crafting changes in September include the following:

* 
The cost for splitting and combining metal has been reduced. The cost of 
smelting has been significantly reduced.

* 
Grips can be added to woodcraft bows.

* 
Nearly a dozen new weapons were added to metallurgy to emphasize differences in 
speed and damage between the various handle lengths.

* 
A new alloy was added: liver copper.

* 
Hone weapon is now directly dependent on metallurgy instead of forge simple 
weapon, so that hone weapon and balance weapon do not require you to be able to 
craft weapons yourself. You must still know forge simple weapon in order to 
learn customize weapon, however.

Job changes include:

* 
Having incomplete jobs save across reboots, except for delivery jobs because 
that wouldn't make sense with delivery objects not saving on logout anymore.

* 
We added five new 'gather' type jobs: lumberjack, slaughterhouse, fishmonger, 
ironmonger and skinner. These involve having to bring the jobgiver a certain 
amount of wood, meat, fish, ore or skins, respectively.

* 
We also added a 'job reject' command, that way you can disable a job that you 
have no intention of fulfilling so it doesn't keep showing up in your jobs list.

Here are some other changes in September:

* 
Sea encounters have a higher chance of occuring, and the cooldown between them 
has been lowered.

* 
Moondust can now be quite a bit higher level.

* 
Added an option for 'set keep <object>'. KEEP-flagged objects prevents it from 
being dropped, given away, donated, sold, auctioned, thrown in a fire and 
otherwise removed from a player's inventory. KEEP supersedes and replaces 
'credit buy nosac', as it is completely free and can be toggled on and off 
objects as desired.

* 
The thief poison brew is now 'basic poison', because it conflicted with 'poison 
ivy' and 'poison mushroom' in the spell parser.

* 
Help pages now show the relative speed of combative spells and skills. Keep in 
mind many melee skills can be performed more quickly than the listing with fast 
weapons and equipment that adds attacks.

* 
The favor command now indicates when you have maximum favor, for better 
tracking when priest jobs will give you bonus experience.

* 
Your waypoint list will now indicate how much time remains for a temporary 
waypoint created by a 'hallowed ground' spell.

So, here are our plans for October (besides the event):

* 
All the major crafts will be able to accept a level argument, so you can make 
equipment of any level lower or equal than your own. This will allow a great 
deal of flexibility when crafting for other characters.

* 
The craft re-stringer will get a few tweaks for more variety.

* 
More sea encounters will be added, including a few more non-combat ones.

* 
We'll be rounding out jobs with just a couple more job types and call it a day.

For more information, please see our October update on Youtube here: 
https://www.youtube.com/watch?v=-aDliALC2PI

We also recently had an interview with Draak: coder, world builder and sound 
designer for Alter Aeon. You can listen to the interview here: 
https://www.youtube.com/watch?v=Azub4nvCFOE

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