Chirstopher well....that is why we didn't add instructions about two fingers, since you are the first person who reveals us this issue. I really apologize for that. We don't have a way to test all android combinations. Would you mind to reach me by email, [email protected], so we find a personalized way to fix that issue? regards, david
On Wed, 11 Sep 2019 at 22:59, Christopher Bartlett < [email protected]> wrote: > Running Android Q, on a Pixel XL, I was unable to interact with any > control using a single finger, either swiping or tapping. The controls > only work for me when I use two fingers. Also, while the docs state that > explore by touch is supported, I have only been able to interact with > controls by swiping. Otherwise, I just hear the words "game view" spoken. > > Christopher Bartlett > > > On Wed, Sep 11, 2019 at 10:32 AM lori duncan <[email protected]> > wrote: > >> Right, thanks for the help mr office sound guy, now how about some of >> that lovely hot tea? >> On 11/09/2019 11:31, Ian McNamara wrote: >> >> I really like the game, it is easy to learn but very challenging. I am >> currently stuck on the level where the controls change. Really impressed >> with the game though and the story is funny to. >> >> Best wishes. >> >> Ian mcnamara. >> >> >> >> >> On 11 Sep 2019, at 11:08, myTrueSound <[email protected]> wrote: >> >> Good question Lori. >> In the game, enemies are approaching to you and the sound they make will >> tell you what type of enemy it is, and what direction is approaching. And >> this was the initial phase of the game design. We ensured that the game was >> playable just by listening. >> However, many players have been saying that they wanted to play the same >> games than their friends played, so we added visuals. In other words, the >> game includes visuals because we wanted that sighted people would be also >> interested about audiogames. So we did add the visuals, but we used a >> similar approach as in FEER, where the environment is quite foggy and dark, >> so the enemy reveals itself visually once it is quite close to you. So >> basically, and at least in the first 15 levels, it is possible to destroy >> the enemies before they actually become visible. As their speed increases, >> visual cue can be an advantage, but not so much I think. The best is to >> kill the enemy as soon as you identify them by the sound. Visually, they >> all look the same but they have different colors. I think the game balances >> quite well both visual and audible inputs. I have played the game >> blindfolded, and I enjoyed quite a lot playing it like that. >> >> If this game sells, and I am able to pay to salaries of the programmers >> for another period of time, we would like to make the multiplayer mode, >> were blind and sighted players fight against each other with equal winning >> possibilities. And sure the multiplayer game will be more than just a >> fighting game, so it should include strategy and things to consider before >> starting the fight. However, we are still far from that since we need first >> to really find out if there is a market for this type of games or we should >> stop. Other way around, if you liked this game, please, tell about it to >> your friends, all of them. That will help us a lot to continue working in >> this type of games. >> >> Once more, thanks Lori for the question >> >> >> >> >> On Wed, 11 Sep 2019 at 01:26, lori duncan <[email protected]> >> wrote: >> >>> Wow, this looks really cool, always asuming I can remember the right >>> sequence under pressure. :) Could someone perhaps enlighten me as to >>> what the visuals are like in the game? I'm just wondering if it gives the >>> sighted player any advantages over us blind players, or if the graphics are >>> more like scenery. >>> >>> Thanks from Lori. >>> On 10/09/2019 16:57, myTrueSound wrote: >>> >>> Hello everyone! >>> >>> We're glad to finally announce that AudioWizards is now available for >>> Android and iOS. It has taken some time, but here it is. >>> You can get it by following this link if you use an Android device: >>> >>> >>> https://play.google.com/store/apps/details?id=com.myTrueSound.AudioWizards >>> >>> Or following this other link if you prefer to play on your iPhone or iOS >>> device: >>> >>> https://apps.apple.com/us/app/audiowizards/id1475627591 >>> <https://apps.apple.com/us/app/audiowizards/id1475627591?fbclid=IwAR3srBc05MpW1r5F6aHik655xV-vjap5qO1LKpZMW90JZ9bXZMhXam2IBTM> >>> >>> The game has received pretty good reviews, and it has been rated as >>> fully accessible in AppleVis. It is so, that the game was designed first as >>> an audiogame, so we could be sure it was playable using sound as main sound >>> mechanics. This after, we added some simple but actually quite nice looking >>> visuals, so also sighted people could play it. We really believe that >>> playing videogames should be a universal right, and that everybody should >>> be able to play and to talk about the same game independently of the eye >>> condition. >>> >>> In this first game, AudioWizards >>> <https://www.facebook.com/AudioWizardsGame/?ref=gs&__tn__=%2CdK-R-R&eid=ARB8865FIkFjJ1_q_A-2_VLXYanpqiaE9mz6wfP6xLqAZYlPN5aYZepgNaHqFZ_8lHQgApC_3us8QLca&fref=gs&dti=204339399718289&hc_location=group>, >>> there have been involved 50 blind persons from all around the world. Nine >>> composed the music, one designed part of the special sound effects, one was >>> voice actor, and four were beta-testers since the first version. All of >>> them have received an economic compensation for their work and effort. The >>> rest of those friends helped us selflessly, and so we send our best regards >>> once more to all of them. In addition, in these two years we have received >>> a lot of support and very kind words, especially in the audiogame forums, >>> and so we have enough proof that I have to keep working in what we believe >>> we have to. Our goal is not only to provide you with fantastic games, but >>> also proof that there are a lot of talented blind people who could work in >>> the gaming or audiovisual industries as sound technicians, musicians, >>> producers, mixers and sound developers, but also as programmers, data >>> analyst, marketing staff, game designers, scriptwriters, translators, voice >>> actors, etc etc. >>> >>> If you are not sure if this game is for you or not, we have prepared a >>> bunch of videos in our Youtube channel, so you can check the game and its >>> quality before you buy it. For instance, there is a trailer with audio >>> description, and a How to Play video. Here those two links >>> >>> https://youtu.be/PODJ6XMg3Mc >>> >>> https://youtu.be/7ejW3U1W11I >>> >>> One more thing. If you like the game, please, share your enthusiasm with >>> your friends. That will help us like a lot! >>> >>> Regards, >>> myTrueSound and the AudioWizards Dev Team >>> >>> > > -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#121060): https://groups.io/g/blind-gamers/message/121060 Mute This Topic: https://groups.io/mt/34093446/21656 Group Owner: [email protected] Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy [[email protected]] -=-=-=-=-=-=-=-=-=-=-=-
