Hello,

For the question concerning anti-viruses and BGT, the problem doesn't target BGT only. With the playroom, I have the same problem, many players have already reported that the installer mysteriously disappeared just after they have downloaded it. Having data appended to the executable isn't the only criteria in the checklist of anti-viruses. The playroom doesn't use and need to do such thing, and is sometimes still flagged.

One of the most significant criterias today are signature and popularity.
As soon as your program isn't signed, it is flagged, unless it is popular enough; popular meaning here that enough people already use the software at the time you download and install it, with of course the same executable (with the same hash value)

Of course, nobody knows how many people are required to be popular, and nobody knows what to do or not do to be effectively counted. From anti-virus perspective, it's good to leave doubts: if we knew the criterias exactly, then it would be possible to break the system somehow, making it totally useless.

That's why, for example, each time I release a new playroom client, that new version is directly flagged by anti-viruses as being unpopular. After a while nobody have problems anymore because enough people downloaded it. And at next release, problems begin again.

For crazy party and other BGT games, data appended to the executable still remain a flagging ccriteria forever. This is certainly due to the fact that, historically, appending data to the executable was the way to produce self-extracting archives. With an archive, you can make what is called a zip bomb, i.e. a small especially crafted archive that, when extracted, become extraordinary large (thousends of petabytes), filling the entire hard disk with garbage and making the system crash due to lack of space. IN short, that's a quite easy way to create a kind of virus.

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