I think we need a realistic trucking simulator. Jim Kitchen’s Trucker doesn’t 
do it for me, as you don’t actually drive a truck, instead it’s just programmed 
by playing sounds and inputting numbers.

This simulator should be like Eurofly and use real map data from a source such 
as Open Street Maps, where the world is at our fingertips. I’m sure BGT won’t 
be able to pull the data from the Open Street Map API though, so I hope you 
switch to a language capable of doing that.
I also think we are getting more online games, but at present Swamp is the only 
one where you can team up with people on missions. With a trucking simulator, 
it’d be nice to communicate and interact with people online, whether that be 
buying food at truck stops or resting with them.

I don’t know how task dispatches would be generated, but when I think of 
“simulator” I’d like it to be as realistic as possible, no excuses unless you 
can’t get help programming a certain feature. For example, the Eurofly 
developer says it’s impossible to program some features to make flying more 
realistic. Okay, fine, I don’t expect to be flying airways and for you to map 
out every single airport in the world. But at least use feet for everything, as 
real pilots do, make ATC phraseology realistic and use all the frequencies and 
have coverage available worldwide, even though the tower voices may be the same 
a lot.

Which brings me to Tube Sim. There’s not a lot to do in it. Once you’re done 
with Driver School, you’ve got about 10-15 tasks to do, some of which are long 
sure. Once complete, that’s it. Then you’re just left with driving freely and 
that’s it.
So really, I think you should go for the trucking simulator, as simulators are 
honestly what’s truly lacking. Those and RPGs.

> On Feb 10, 2018, at 7:51 AM, Nick and Gemma Adamson <[email protected]> 
> wrote:
> 
> Hi All.
> As you may know I develop audio games and currently have 3 titles I've
> released over the last 6 years, check out www.ndadamson.com for Dotris, Park
> Boss, and Tube Sim.
> 
> I'm trying to come up with a new project that I can work on and I thought
> I'd ask what area do players feel is lacking with in the audio games
> community.
> As a day job I'm a developer in a field which is not related to games at all
> so developing audio games is something I do for fun.
> So I'm after your ideas. What is a type of game which you'd like to play
> which there's not an audio game for?
> Now that's quite a big question so I'm going to put some limits.
> 1.    I'm not after a whole game synopsis or script yet. A brief paragraph
> is more than enough. Tell me just enough so I get the idea of the game or
> the type of game you'd like to play.
> 2.    I'm not interested in rewriting an audio game that already exists.
> That's not to say that if your idea has enough differences to something that
> already exists it won't be considered. For example, suggesting a "better
> racing game" is a bit vague. You'd need to tell me why it's not the same as
> topspeed3. Or a submarine simulator, why isn't it lone wolf. Feel free to
> consider games from the past that are no longer available but what would
> make it better.
> 3.    I'm not really interested in developing another first person shooter
> or version of space invaders.
> 4.    I'm not really in to games that don't really have any skill to them.
> That's not to say the concept of casual games shouldn't be suggested, but
> I'd like to develop a game that has replay value and isn't something that
> you'd play for 15 minutes before getting board of.
> 5.    Consider game genres. Think big, Think small, Think card games,
> Think board games, Think simulator, think adventure games, think games that
> tell a story, think games that don't, basically let your imagination run
> wild, other than the couple of limits above, know idea is off the table.
> 
> For those who have played the games I've released are there any areas that I
> could improve on. I'm not after specific changes you'd like to see, it's
> more of a general question, Better audio, more immersive, less repetitive,
> more or less challenging. I'm looking for things that will help with future
> developments. One of the things is I'm going to be moving away from BGT as a
> development environment, I think I've just about hit the limits of what it
> can do.
> 
> There's no promises that any ideas will be taken forward, and don't expect
> anything to be released in the next couple of weeks. Really what I'm hoping
> will happen is that someone will suggest something and it'll grab my
> attention and spark my imagination.
> 
> Thanks.
> Nick.
> 
> 
> 
> 


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