Best thing to do is to try to catch a developer early in the development cycle 
to try to suggest things. Keep in mind the simpler the suggestion, the more 
likely it is to be implemented. A game studio won’t go and create a game 
strictly for us, but may do small things to try to bridge the gap.



Sent from Mail for Windows 10

From: Justin Jones
Sent: Wednesday, September 27, 2017 1:16 AM
To: [email protected]
Subject: Re: [blind-gamers] Gaming without aiming pannel

I once tried to contact Beamdog Studios to see if they would ever
consider developing a role-playing game for the blind, but they didn't
even give me the courtesy of a thanks but no thanks email.

On 9/27/17, Jack Falejjczyk <[email protected]> wrote:
> And in that case you really can't blame them. We're not their target
> audience, and if it's clear they tried their best, and would do it if
> they could, and they legitimately can't because it wouldn't make
> financial sense, then it is what it is, unfortunately. In cases like
> that, as long as they tried their best, we're all good here.
>
> On 9/26/17, Liam Erven <[email protected]> wrote:
>> There are also other developers who have expressed interest, but due to
>> the
>> costs associated with rewriting part of their engines, it’s not something
>> they can do.
>> As was mentioned by Mark from Ablegamers at my Panel, Rockstar considered
>> it, but the costs outweight the rewards. Just one of those annoying facts
>> of
>> life.
>>
>>
>>
>> Sent from Mail for Windows 10
>>
>> From: Jack Falejjczyk
>> Sent: Tuesday, September 26, 2017 10:39 PM
>> To: [email protected]
>> Subject: Re: [blind-gamers] Gaming without aiming pannel
>>
>> Zaire, the closest thing to that switch you mention is the fact that
>> the text to speech API is now open to devs on the xbox1. Microsoft is
>> by far the most dedicated to console accessibility, and maybe even
>> pushing game accessibility in and of itself with what the developers
>> of Killer Instinct have done and are in the process of doing. Liam's
>> right though, the big investment is definitely not worth it due to the
>> return value. It's basically us against the world, and we're a very
>> small percentage of their audience. This is why Liam mentioned
>> specifically talking to Indie devs first, thereby starting from the
>> bottom, since they are not usually under the umbrella of publishers
>> firstly, and second because they're not corporations and can be
>> dedicated to accessibility if they want to. But some big-names are
>> already taking the initiative which is fantastic, the folks at Nether
>> Realm  are stepping in the right direction with interactable object
>> and health meter audio cues, the developers of Killer Instinct are not
>> only putting so much thought into the audio landscape but gave us a
>> nice surprise by showing up on audiogames.net, same with EA and their
>> sports division being extremely! dedicated to accessibility. So at
>> this point, the pattern is that we get in touch with Indie devs in
>> particular, and if a major developer takes notice, they may reach out
>> to us first.
>>
>> On 9/26/17, Liam Erven <[email protected]> wrote:
>>> The problem with that is that it would require manufacturers to add
>>> extra
>>> stuff to the console.
>>> We’re a very small minority, so what we’re going to get is going to be
>>> very
>>> minimal. Doesn’t mean we can’t try for things, but we’ll see very minor
>>> work
>>> done until such time as it’s profitable for console makers to make
>>> sweeping
>>> changes.
>>>
>>>
>>> Sent from Mail for Windows 10
>>>
>>> From: Zaire Johnson
>>> Sent: Tuesday, September 26, 2017 10:19 PM
>>> To: [email protected]
>>> Subject: [blind-gamers] Gaming without aiming pannel
>>>
>>> I saw Liam's pannel and I really liked it. As a farely new gamer as far
>>> as
>>> New audio games goes it was verry intresting. I hope you do another one
>>> soon
>>> on youtube Liam. Before I leave I have a gamer console suggestion that
>>> some
>>> of the makers of video game consoles like plastation and xbox could try.
>>> Why
>>> don't they make a switch on the hardware that you could turn on a and
>>> off
>>> for audio discription or voice over for the games they make? Well,
>>> that's
>>> my
>>> take on the pannel as a game player. Keep up the good work Liam.
>>>
>>>
>>>
>>
>>
>>
>>
>>
>
> 
>
>


-- 
Justin M. Jones, M.A.
[email protected]
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802




Reply via email to