On Tue, May 5, 2015 at 10:38 PM, Tier Nolan <tier.no...@gmail.com> wrote:
> I think that should be greater than in the comparison?  You want it to fail
> if the the height of the UTXO plus the sequence number is greater than the
> spending block's height.

Yes, sorry, I changed it just before sending from "what needs to be
satisfied for the validation error to trigger" to "what needs to be
satisfied for the tx to be valid".
You're right.

> There should be an exception for final inputs.  Otherwise, they will count
> as relative locktime of 0xFFFFFFFF.  Is this check handled elsewhere?
>
> if (!tx.vin[i].IsFinal() && nSpendHeight < coins->nHeight +
> tx.vin[i].nSequence)
>        return state.Invalid(false, REJECT_INVALID,
> "bad-txns-non-final-input");

Yes, this would be the simplest solution. Another option would be to
have a new tx version in which IsFinal(CTransaction) doesn't check the
inputs sequences to be 0xFFFFFFFF for the tx to be final.

> Is the intention to let the script check the sequence number?
>
> <number> OP_RELATIVELOCKTIMEVERIFY
>
> would check if <number> is less than or equal to the sequence number.

Yes.

> It does make sequence mean something completely different from before.
> Invalidating previously valid transactions has the potential to reduce
> confidence in the currency.

Well, the semantics of nSequence don't really change completely. In
fact, one could argue that this put it closer to its original
semantics.
But in any case, yes, already signed transaction should remain valid.
No transaction would become invalid, just non-final.
As soon as the height of its inputs plus their respective nSquences
get higher than current height they will become final again.
I cannot think of any use case where a tx becomes invalid forever.
Also, probably most people have usedrelatively low values for
nSequence given the original semantics, just like the relative lock
nSquence will likely be used as well.

> A workaround would be to have a way to enable it in the sigScript by
> extending Peter Todd's suggestion in the other email chain.
>
> <1> OP_NOP2 means OP_CHECKLOCKTIMEVERIFY (absolute)
> <2> OP_NOP2 means OP_RELATIVECHECKLOCKTIMEVERIFY
>
> <3> OP_NOP2 means OP_SEQUENCE_AS_RELATIVE_HEIGHT

To be clear, this proposal is supposed to replace RCLTV, so there
would still be 2 options. But please let's imagine we have infinite
opcodes in this thread and let the "should we design an uglier
scripting langues to save opcodes?" question in the other one.

> OP_SEQUENCE_AS_RELATIVE_HEIGHT would cause the script to fail unless it was
> the first opcode in the script.  It acts as a flag to enable using the
> sequence number as for relative block height.
>
> This can be achieved using a simple pattern match.
>
> bool CScript::IsSequenceAsRelativeHeight() const
> {
>     // Extra-fast test for pay-to-script-hash CScripts:
>     return (this->size() >= 4 &&
>             this->at(0) == OP_PUSHDATA1 &&
>             this->at(1) == 1 &&
>             this->at(2) == 0xFF &&
>             this->at(3) == OP_NOP2);
> }
>
> if (!tx.vin[i].IsFinal() && tx.vin[i].scriptSig.IsSequenceAsRelativeHeight()
> && nSpendHeight < coins->nHeight + tx.vin[i].nSequence)
>        return state.Invalid(false, REJECT_INVALID,
> "bad-txns-non-final-input");

This gives you less flexibility and I don't think it's necessary.
Please let's try to avoid this if it's possible.


> On Mon, May 4, 2015 at 12:24 PM, Jorge Timón <jti...@jtimon.cc> wrote:
>>
>> for (unsigned int i = 0; i < tx.vin.size(); i++) {
>> // ...
>>             if (coins->nHeight + tx.vin[i].nSequence < nSpendHeight)
>>                 return state.Invalid(false, REJECT_INVALID,
>> "bad-txns-non-final-input");
>> // ...
>> }
>
>
>
>
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