Small correction - if the node is the trickle node it gets all invs, not just 
the special quarter.  This means that everything get distributed everywhere 
every 12-15seconds, but a special quarter of the hash space is treated earlier, 
so there is a meaning for vInvWait, but there is still a mismatch between 
comments and code.

Cheers,

M


On 29/12/2011, at 23:05, Michael Grønager wrote:

> In CNode::SendMessages there is a trickle algorithm. Judging from the 
> comments it is supposed to:
> 
> * at each update round a new (random) trickle node is chosen, with 120 nodes 
> and an average round time of 100ms (the sleep) we will have moved through 
> roughly all nodes every 12-15 seconds.
> * when a node is the trickle node it will get to send all its pending 
> addresses to its corresponding peer.
> * when a node is not trickle node (the rest of the nodes) we send 
> transaction-invs, however, only 1/4 of them - the rest is pushed to wait for 
> the next round and would eventually get sent.
> 
> However, the way the 1/4 of the invs are chosen is by: 
>       (inv.getHash() ^ hashSalt) & 3 == 0
> 
> As hashSalt is a constant (static, generated on start up) and as the hash of 
> an inv is constant for the inv too, the other 3/4 will never get sent and 
> hence it does not make sense to carry them around from round to round:
>       if (fTrickleWait) vInvWait.push_back(inv); 
> and:
>       pto->vInventoryToSend = vInvWait;
> 
> The hashSalt will be different for each node in the peer-to-peer network and 
> hence as long as we have much more than 4 nodes all tx'es will be sent around.
> 
> Ironically, this (wrong?) implementation divides the inv forwarding hash 
> space into 4, along the same lines as we discussed last week for DHTs...
> 
> I suggest to either keep the algorithm as is, but remove the redundant 
> vInvWait stuff, or to change the algorithm to e.g. push the tx'es into a 
> multimap (invHash^hashSalt, invHash) and choose the first 25% in each round. 
> 
> The last alternative is that I have misunderstood the code... - if so please 
> correct me ;)
> 
> Happy New Year!
> 
> Michael
> 
> 
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