Politiquement l'idée me plaît, toutefois la solution de l'anglais comme langue véhiculaire a cela comme avantage qu'elle ne demande pas de traducteur. Le biais envers l'anglais ceci dit, est bien réel.
Cheers, On Fri, 1 Jul 2022 at 21:02, Zack Brown via Bf-committers < bf-committers@blender.org> wrote: > No, I really think no one would have any problem at all if we all replied > to emails in our own language. It seems perfectly natural. > > Also, I think you're making a logical error. You say that *since* blender > is developed in English, *therefore* it makes sense to use English as the > language. Well, I would counter that *since* everyone is required to speak > english, *therefore* blender itself tends to be overly english-centric. > > If blender development were encouraged in everyone's native language, it > would certainly have an effect on blender, and perhaps make English a > little bit less of an automatic default. > > Be well, > Zack > > On Fri, Jul 1, 2022 at 5:39 PM Raimund Klink <brokkolibroc...@gmail.com> > wrote: > > > Hallo Zack, > > > > Stell dir vor, was das für ein riesen Chaos wäre, wenn jeder in seiner > > eigenen Muttersprache auf Emails antworten würde. > > Ein kleines Beispiel. Nehmen wir an, 100 Leute sind in diesem Mail > > Verteiler. Da die Entwicklung von Blender hauptsächlich in Englisch > > betrieben wird, kann wahrscheinlich auch jeder in diesem Mail Verteiler > > Englisch. Das heißt im Umkehrschluss, dass 100 Leute die Mail nicht auf > > Anhieb lesen können und erst mal ihren Übersetzer anwerfen müssen. > > > > Anders herum ist es doch viel einfacher, wenn nur die Person, die die > Mail > > an diesen Verteiler schreibt, ihren Übersetzer benutzt. > > Dann können nämlich 100 Leute auf Anhieb die Mail auch lesen. > > > > Davon abgesehen, dass Übersetzer noch lange nicht perfekt funktionieren. > > > > Mit freundlichen Grüßen > > Raimund Klink > > > > Zack Brown via Bf-committers <bf-committers@blender.org> schrieb am Fr., > > 1. Juli 2022, 17:16: > > > >> Hi everyone, > >> > >> I'm curious about the recommendation to use English. Is it really > >> necessary? It seems to put a big burden on people who might want to > >> participate in blender development, without providing much benefit. > >> > >> Just as the person posting the email could use an online translation > >> service, the people reading it could do the same. In any modern browser, > >> the option to translate, even automatically, is pretty straightforward. > >> > >> Why not encourage everyone to participate in their own native tongue? > This > >> places the lowest barrier to entry on everyone, without creating an > >> extreme > >> favoritism towards native English speakers, while placing only a > slightly > >> higher burden on people who have already demonstrated a commitment to > the > >> project. > >> > >> Be well, > >> Zack > >> > >> > >> On Fri, Jul 1, 2022 at 3:32 PM Thomas Dinges via Bf-committers < > >> bf-committers@blender.org> wrote: > >> > >> > Hi, > >> > > >> > please report issues with Blender to our bug tracking system. [1] You > >> > can do that from within Blender by going to "Help -> Report a Bug". > >> > > >> > It will also be helpful to report issues in English. Try an online > >> > translator or ask someone to help you with that. > >> > > >> > Your hardware is definitely supported but it's difficult to say more > >> > without further information. > >> > > >> > Best regards, > >> > > >> > Thomas > >> > > >> > [1] https://developer.blender.org/ > >> > > >> > Am 01.07.2022 um 14:59 schrieb Melike Akyol via Bf-committers: > >> > > Merhaba ; > >> > > > >> > > Yaklaşık 2 aydır blender kullanıyorum. > >> > > > >> > > Render alırken ve projenin ilerleyişinde sürekli olarak otomatik > >> kapanma > >> > > sorunu yaşıyorum. > >> > > > >> > > Bilgisayar donanımlarımın yeterli olup olmadığından nasıl emin > >> > olabilirim. > >> > > > >> > > Şu an proje boyutu 1.5 gb > >> > > > >> > > Eevee render motorunda düşük çözünürlükte render alamıyorum. > >> > > > >> > > Bilgisayarımın gerekli yeterliliğe sahip olup olmadığını incelemeniz > >> > adına > >> > > gerekli bilgileri paylaşıyorum. > >> > > > >> > > BIOS : CP171 > >> > > İŞLEMCİ : İntel (R) Core (TM) i5-10300H CPU > >> > > RAM : 8 GB > >> > > GRAFİK KARTI : NVIDIA GeForce GTX 1650 > >> > > > >> > > Sevgilerimle.. > >> > > > >> > > İyi çalışmalar.. > >> > > _______________________________________________ > >> > > Bf-committers mailing list > >> > > Bf-committers@blender.org > >> > > List details, subscription details or unsubscribe: > >> > > https://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> > -- > >> > Thomas Dinges - tho...@blender.org - www.blender.org > >> > Developer Community Coordinator at Blender > >> > Buikslotermeerplein 161 - 1025 ET Amsterdam - The Netherlands > >> > > >> > _______________________________________________ > >> > Bf-committers mailing list > >> > Bf-committers@blender.org > >> > List details, subscription details or unsubscribe: > >> > https://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> > >> > >> -- > >> Zack Brown > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> List details, subscription details or unsubscribe: > >> https://lists.blender.org/mailman/listinfo/bf-committers > >> > > > > -- > Zack Brown > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > List details, subscription details or unsubscribe: > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers