Hi everyone, With more parts of Blender moving to C++ some of the shortcomings of old-style DNA structures started to become a bit of annoyance for on-going development (compiler warnings, not-so-semanticly-obvious code, ...).
Me and Jacques did some ground work to make operations on DNA structures from C++ code more modern and more in a way which C++ developers expect them to be. We've covered a handful of DNA structures, but there are much more to cover. Likely, it is a straightforward process, which is easy to multi-task and has the full benefit of module developers and volunteers around! More details of what and how are written up in the https://developer.blender.org/T96847 If you have any questions talk to me on blender-coder chat. Best regards, - Sergey - -------------------------------------------------------------------- Sergey Sharybin - ser...@blender.org - www.blender.org Principal Software Engineer, Blender Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands _______________________________________________ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers