Hello everyone. Quick question, if you can help: what's the math behind Blender? I'm told analytic geometry and linear algebra, am I missing something or is it just like that? I mean the whole Blender, so 2/3D graphics, audio and video, nodes, animations, etc
Note I'm looking for coarse definitions, like "calculus", or "analisys", or ... Thanks for any help. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers