Hello everyone.
Quick question, if you can help: what's the math behind Blender? I'm told
analytic geometry and linear algebra, am I missing something or is it just
like that? I mean the whole Blender, so 2/3D graphics, audio and video,
nodes, animations, etc

Note I'm looking for coarse definitions, like "calculus", or "analisys", or
...

Thanks for any help.
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