> > > Let’s not beat around the bush, no-one has > ever complained about our OIIO, Boost, VDB or > TBB versions. People get ..passionate.. > about python, anytime someone brings up the > VFX Platform it's python, It's never anything > else, it's python, the rest of the VFX platform > may as well not exist. The issue is, and will > always be python. > > The real question is, are we going to follow > the platform in regards to python or not. >
Ray I think hit the nail on the head here. And just to put a finer point on it. The issue is not python scripts (those will always be forward compatible) but python c extensions. For example the RenderMan guys include a python binding of the RenderMan API in their distro. This is compiled for a specific python version(s) usually based one the VFX reference platform because they have to work in Maya Houdini etc. Moving to a newer version of python breaks compatibility for add-ons like this. Usually for add-ons developers moving their build systems to a new version of python to compile against causes significant pain which is why you hear the complaints. I'm not saying this pain should hold blender back nescessarily but just explaining it. And as an add-on developer who supports multiple Softwares we don't see this python issue other places. > > -- brian.sav...@gmail.com 508-274-8700 _______________________________________________ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers