Hi looking at this thread I wonder if anyone has looked into implementing SDF based collision detection in Blender. It seems to be quite a bit more stable than sample based detection. Here is a recent paper on the topic [1] <https://mmacklin.com/sdfcontact.pdf>
1. https://mmacklin.com/sdfcontact.pdf <https://mmacklin.com/sdfcontact.pdf> On Wed, Oct 21, 2020, 21:56 bjornmose via Bf-committers < bf-committers@blender.org> wrote: > Might it be, that old experienced coders knowing physics and all the > other things about stiff differential equations turned their back to > blender development? > > May be because lack of time .. may be an ignored patch proposal .. for > those do not have the time at hand to provide elaborated solutions? > > Well ... > > bjornmose > > > On 20.10.20 20:35, Joe Eagar via Bf-committers wrote: > > Brecht, you can avoid the worst numerical instability issues of CCD by > > adding a small repulsion force when cloth is in close proximity with > > geometry. IIRC most commercial cloth sims do this. > > > > Ton, I'm sorry I blew up. Cloth collision is something of a > > special nightmare for me. > > > > Sergej, that's fair. > > Sebastian, sounds like you're doing good work, just remember that robust > > collisions are important :) > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers