Hi All,

there has been an discussion on the bug tracker about the Dilate/erode node
In tiles  a different algorithm is used, better for masking, but black 
white.

See bug with discussion:
  * 
http://projects.blender.org/tracker/index.php?func=detail&aid=31073&group_id=9&atid=524

I would like to know if the we should retain the old algorithm, only use 
the tiles algorithm, or make a selection between the two algorithms.

The tiles algorithm uses searches for the nearest pixel and makes round 
edges. It also can do limited feather masks.

Greetings,
Jeroen & Monique.
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