Hi All, there has been an discussion on the bug tracker about the Dilate/erode node In tiles a different algorithm is used, better for masking, but black white.
See bug with discussion: * http://projects.blender.org/tracker/index.php?func=detail&aid=31073&group_id=9&atid=524 I would like to know if the we should retain the old algorithm, only use the tiles algorithm, or make a selection between the two algorithms. The tiles algorithm uses searches for the nearest pixel and makes round edges. It also can do limited feather masks. Greetings, Jeroen & Monique. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers