Pitching in on the sub-modes discussion; I feel submodes should be exactly 
that. They should not be listed in the normal Modes menu with 
Object/Edit/Weight/etc or else that menu will become too large. I think using 
1/2/3 within Edit Mode, and other modes makes the most sense. It's very easy to 
reach with the left hand and it is not tied to anything else unless using 
emulate numpad while in Edit Mode.  

-- 
Jonathan Williamson

Instructor - http://www.blendercookie.com (http://www.blendercookie.com/)
Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/)
Portfolio - http://www.jw3d.com (http://www.jw3d.com/)


On Friday, April 6, 2012 at 4:35 PM, Nathan Vegdahl wrote:

> > I agree with this but I was about to try doing just this when someone
> > on IRC warned me off of it saying it messes up to much in Blender. Was
> > this just BS, or is there some truth to it?
> > 
> 
> 
> That's based on the option in the user preferences. It may be true,
> I'm not sure. In our case, though, we're creating an entire new input
> map, so there's no reason it needs to be an issue.
> 
> --Nathan
> 
> On Fri, Apr 6, 2012 at 2:26 PM, Knapp <magick.c...@gmail.com 
> (mailto:magick.c...@gmail.com)> wrote:
> > On Fri, Apr 6, 2012 at 11:21 PM, Nathan Vegdahl <ces...@cessen.com 
> > (mailto:ces...@cessen.com)> wrote:
> > > > Those things said - I've been "trying" LMB-select for a couple of 
> > > > years.  I
> > > > have to say, I much prefer it, as LMB for select is ubiquitous in 
> > > > virtually
> > > > all other pieces of software I use.
> > > > 
> > > > Dare I suggest you try this out as well Nathan?
> > > 
> > > Yup!  I'm kind of assuming that we'll switch to LMB-select as default.
> > >  Unless there are some strong arguments against, it seems like it's
> > > high time to join the rest of the world on this.  And I say this as
> > > someone that is extremely used to RMB-select in Blender.
> > > 
> > > --Nathan
> > 
> > I agree with this but I was about to try doing just this when someone
> > on IRC warned me off of it saying it messes up to much in Blender. Was
> > this just BS, or is there some truth to it?
> > 
> > 
> > --
> > Douglas E Knapp
> > 
> > Creative Commons Film Group, Helping people make open source movies
> > with open source software!
> > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
> > 
> > Massage in Gelsenkirchen-Buer:
> > http://douglas.bespin.org/tcm/ztab1.htm
> > Please link to me and trade links with me!
> > 
> > Open Source Sci-Fi mmoRPG Game project.
> > http://sf-journey-creations.wikispot.org/Front_Page
> > http://code.google.com/p/perspectiveproject/
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers@blender.org (mailto:Bf-committers@blender.org)
> > http://lists.blender.org/mailman/listinfo/bf-committers
> > 
> 
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