I am not a developer and so I cannot comment on the feasibility of this as a GSOC project, but I love the proposal from a user perspective! The Disney research videos are incredible. I can see a lot of potential to this kind of system.
-- Jonathan Williamson Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) Portfolio - http://www.jw3d.com (http://www.jw3d.com/) On Wednesday, April 4, 2012 at 1:52 PM, Jason Wilkins wrote: > Is there no interest in this idea or did I fail to explain it well enough? > > > > On Tue, Apr 3, 2012 at 3:42 PM, Jason Wilkins <jason.a.wilk...@gmail.com > (mailto:jason.a.wilk...@gmail.com)> wrote: > > I'll have a chance to write up both of my proposals in detail by early > > Thursday I hope. I'm submitting an alternate proposal because I've > > been made aware that work on a portable device Blender may cause too > > many conflicts. I understand that the two proposals might make very > > different decisions about how to raise the abstraction level of > > Blender's drawing code. > > > > This proposal was inspired by Disney's research into an "Implicit Canvas" > > > > So, Meta-Sculpting: > > > > The very basic idea is to enable features that would be possible if we > > could retain all of the users brush stroke input. One thing we could > > do is modify the strokes themselves with sculpting tools, hence the > > name, "meta-sculpting." > > > > (I do not want to go too far down the rabbit hole, but you could also > > conceivably sculpt the strokes that modify other strokes... but there > > is no need to get that complex.) > > > > What could we do? > > > > *Create a path by tracing it along an object. > > *Draw hairs onto an object > > *Undo, modify, and then reapply strokes to an object with real time > > preview of changing parameters > > *Create a large set of paths for particles to follow along the surface > > of an object > > *Use the paths to generate an implicit function, use the implicit > > function and dual-contouring to create a new mesh > > *Animate the transformation of the paths, and then do any of the > > above, but with animation > > *Many geometry modifiers could be implemented on paths > > *You can project paths into 2D and then use them to do 2D painting > > (you could potentially automate a program like MyPaint) > > > > Paths do not have to lay on a surface either. They could be offset, > > or even have a variable offset as you stroke (for hair or feather > > paths) > > > > Of course I cannot achieve all of this in one summer, but I could lay > > the foundation. > > > > If this idea is too strange then I am left with a grab bag of smaller > > features. I'm still committed getting done the other paint and sculpt > > features I've been working on the past couple of years. > > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org (mailto:Bf-committers@blender.org) > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers