Oh, my mistake - I've actually completely misunderstood your original question (serves me right for replying without coffee..)
To get a new matrix, you might need to update the depgraph via scene.update() etc. after you've modified the object's position. cheers Matt On Fri, Sep 30, 2011 at 9:26 AM, François T. <[email protected]>wrote: > oups sorry didn't even know about it. I'll subscribe to it then. > just one thing though, so this is updated only if the user moved the object > himself, but not if we change position via py script ? that's what you are > saying ? > > thx > > 2011/9/29 Matt Ebb <[email protected]> > > > On Fri, Sep 30, 2011 at 8:02 AM, François T. <[email protected] > > >wrote: > > > > > > > > > empty_tmp.matrix_world.to_translation().x > > > > > > > afaik, matrix.to_translation() returns a vector copy of the translation > > component. It's not modifying the values in the original matrix. > > > > btw, bf-python mailing list is better for this :) > > > > matt > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > ____________________ > François Tarlier > www.francois-tarlier.com > www.linkedin.com/in/francoistarlier > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
