Hi, First an introduction and then a few questions.
I have a concept for a game that came to me in a dream. It involves writing code and building hardware to complete various objectives. The game is called HSTechSpy at the moment, and it will be open source with profit derived by selling the hardware/software solutions. In the game you are a 007 type spy and you must gain security access to complete your objectives. Early missions are all solvable using the keyboard and mouse, with an emphasis on 3D virtual reality but also there are command line tasks such as breaking into a perl script. Later, as you progress, you can download free software and program chips that attach to the USB port to complete the objectives. The game is open source and the profit comes from providing the hardware and/or software pieces for completing the game. I would like to code up a test game in which the user must write a simple set of nested for loops that try every password code against a perl guardian script until they get the right password. To accomplish this, I need one perl script that acts like the computer being accessed and another that acts like the attacker spy script. I will write a hollow "shell" for the user and expect them to write the nested loops. Perhaps this is best done in OOP, simply providing the *.pm module. My questions are as follows: 1. How can I establish the process-to-process communication with perl? 2. How do I do that encrypted password thingie where the perl script stores the password as an encrypted text string? 3. Do you have any suggestions for the game? 4. There must be similar games out there, do you know of any? Thanks in advance for your help Inventor -- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] http://learn.perl.org/