Hi,

First an introduction and then a few questions.

I have a concept for a game that came to me in a dream.  It involves
writing code and building hardware to complete various objectives.
The game is called HSTechSpy at the moment, and it will be open source
with profit derived by selling the hardware/software solutions.  In
the game you are a 007 type spy and you must gain security access to
complete your objectives.  Early missions are all solvable using the
keyboard and mouse, with an emphasis on 3D virtual reality but also
there are command line tasks such as breaking into a perl script.
Later, as you progress, you can download free software and program
chips that attach to the USB port to complete the objectives.  The
game is open source and the profit comes from providing the hardware
and/or software pieces for completing the game.

I would like to code up a test game in which the user must write a
simple set of nested for loops that try every password code against a
perl guardian script until they get the right password.  To accomplish
this, I need one perl script that acts like the computer being
accessed and another that acts like the attacker spy script.  I will
write a hollow "shell" for the user and expect them to write the
nested loops.  Perhaps this is best done in OOP, simply providing the
*.pm module.  My questions are as follows:

1.  How can I establish the process-to-process communication with
perl?
2.  How do I do that encrypted password thingie where the perl script
stores the password as an encrypted text string?
3.  Do you have any suggestions for the game?
4.  There must be similar games out there, do you know of any?

Thanks in advance for your help
Inventor


-- 
To unsubscribe, e-mail: [EMAIL PROTECTED]
For additional commands, e-mail: [EMAIL PROTECTED]
http://learn.perl.org/


Reply via email to