> On Feb 20, 2004, at 2:02 PM, Joel wrote: >> Thanks, can you give me some examples of loops like that? >Here's one:
Nice code James, nicely reusable. Just need to add world file loading and maybe support for items... ;) But then all you have is a world in which you can move. What about actual game flow, as in this room is in a certain state, doing this will switch it to some other state, and at some point (a certain combination of states in the rooms, I guess) you win the game... That's a bit harder to generalize, I think... But I can't think about it right now, head throbbing, only 20 minutes left until the weekend... :) J-S -- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] <http://learn.perl.org/> <http://learn.perl.org/first-response>