Paul Archer wrote: > The answer to this is probably out there somewhere, but I haven't run > across it yet, so a pointer to a webpage/tutorial/FAQ/whatever would > be fine... > > I'm trying to put together an object class (my first OO attempt) for a > Curses-like interface to a serial LCD display. > I want to have multiple objects that different code can write to > (menus, status, etc), and a method to update the display (a la > 'refresh' in curses). The problem/question is: how do I have all the > different objects in this same class access the object that gets > updated?
Store the display object as class data in the base class for the widgets. perldoc perltootc perldoc perltoot > > In other words, let's say $main_display is the object that represents > what is (or should be) currently on the display, and $menu_display is > an object that gets updated with new menu items. When I do > $menu_display->refresh, the > data in the $menu_display object needs to be transfered to the > $main_display object (and comparisons made, and data written to the > LCD). I suppose I could have a call like: > $main_display->refresh_from_other_object(\$menu_display) > (or something like that...I'm still getting used to the syntax), but > that seems a waste to have to pass data manually, when the > $menu_display object should be able to do it itself. -- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]