Paul Archer wrote:
> The answer to this is probably out there somewhere, but I haven't run
> across it yet, so a pointer to a webpage/tutorial/FAQ/whatever would
> be fine... 
> 
> I'm trying to put together an object class (my first OO attempt) for a
> Curses-like interface to a serial LCD display.
> I want to have multiple objects that different code can write to
> (menus, status, etc), and a method to update the display (a la
> 'refresh' in curses). The problem/question is: how do I have all the
> different objects in this same class access the object that gets
> updated? 

Store the display object as class data in the base class for the widgets.

perldoc perltootc
perldoc perltoot

> 
> In other words, let's say $main_display is the object that represents
> what is (or should be) currently on the display, and $menu_display is
> an object that gets updated with new menu items. When I do
> $menu_display->refresh, the
> data in the $menu_display object needs to be transfered to the
> $main_display object (and comparisons made, and data written to the
> LCD). I suppose I could have a call like:
> $main_display->refresh_from_other_object(\$menu_display)
> (or something like that...I'm still getting used to the syntax), but
> that seems a waste to have to pass data manually, when the
> $menu_display object should be able to do it itself.

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