Ok, so, this line of code:

*Analogvalue = b.analogRead(AnaloginputPin);*
You need to:


   1. Check the value of *Analogvalue*
   2. If the value is -1, then reread the value until the value is greater
   than 0( zero means buffer empty )
   3. Once the value is a positive value, then you can process *Analogvalue
   *accordingly.


On Sun, Oct 4, 2015 at 7:45 PM, William Hermans <[email protected]> wrote:

> *Error: EAGAIN, resource temporarily unavailable*
>
>
> I can not speak to bonescript, or what you're using javascript wise. But I
> can say that this error can happen when the ADC channel in question is not
> done updating the "buffer".
>
> So in the C programming language, what you end up having to do is close
> the file descriptor, reopen the file descriptor, then try again. When the
> length of the read file descriptor returns -1. How this applies to your
> javascript code . . . I could not say, but there you have it.
>
> On Sun, Oct 4, 2015 at 5:34 PM, alan dussel <[email protected]>
> wrote:
>
>> i am not sure but i think buried somewhere in the BBB service reference
>> manual ( i think that is the right name )  it mentions something that made
>> me think, there is only one A/D converter and the other inputs are
>> multiplexed.  Another thing to check might be the pin you are trying to use
>> maybe already used by  some other  device or service.  I am using an LCD 7
>> which consumes  four of the A/D inputs.
>>
>> hope that helps !
>>
>>
>>
>> On Thursday, September 24, 2015 4:17 PM, 'Don Terry' via BeagleBoard <
>> [email protected]> wrote:
>>
>>
>> I have searched BeagleBoard forums for this answer but only found single
>> A/D responses. Since I already have a single A/D channel working this was
>> no help.
>>
>> I am trying to read two analog pins but I get the following error message:
>> var r = binding.read(fd, buffer, offset, length, position);
>> ^
>> Error: EAGAIN, resource temporarily unavailable
>> at Object.fs.readSync (fs.js:481:19)
>> at Object.fs.readFileSync (fs.js:315:28)
>> at Object.exports.readAIN
>> (/usr/local/lib/node_modules/bonescript/hw_capemgr.js:214:30)
>> at Object.f.analogRead
>> (/usr/local/lib/node_modules/bonescript/index.js:229:15)
>>
>> The code below is from the 'fade' demo example. I can read either one at
>> a time but when both are in the loop the error occurs after a while. Is the
>> ADC still busy when the second analogRead occurs?
>>
>> Linux beaglebone 3.8.13-bone47 #1 SMP Fri Apr 11 01:36:09 UTC 2014 armv7l
>> GNU/Linux
>> BeagleBone Black rev 00C0 running BoneScript 0.2.4
>>
>>
>> var b = require('bonescript');
>>
>> // setup starting conditions
>> var awValue = 0.01;
>> var awDirection = 1;
>> var awPin = "P9_14";
>> var AnaloginputPin = "P9_38";
>> var MyTargetVoltage = 0;
>> var PWMAnalogVoltage = "P9_36";
>> var PWMAnalogVoltVal = 0;
>> var Analogvalue = 0;
>>
>> // configure pin
>> b.pinMode(awPin, b.ANALOG_OUTPUT);
>>
>> // call function to update brightness every 10ms
>> setInterval(fade, 100);
>>
>> // function to update brightness
>> function fade() {
>> b.analogWrite(awPin, awValue);
>> awValue = awValue + (awDirection*0.01);
>> Analogvalue = b.analogRead(AnaloginputPin);
>> MyTargetVoltage = Analogvalue * 1.803;
>> console.log(MyTargetVoltage);
>> PWMAnalogVoltVal = b.analogRead(PWMAnalogVoltage) * 1.803;
>> console.log(PWMAnalogVoltVal);
>> if(awValue > 1.0) { awValue = 1.0; awDirection = -1; }
>> else if(awValue <= 0.01) { awValue = 0.01; awDirection = 1;
>> }
>> }
>>
>> output is
>>
>> 0.20333833333333334
>> 0.44273666666666667
>> 0.18530833333333332
>> 0.44273666666666667
>> 0.19632666666666665
>> 0.441735
>> 0.18130166666666664
>> 0.44273666666666667
>> 0.23338833333333334
>> 0.441735
>> 0.22136833333333333
>> 0.44273666666666667
>> 0.19332166666666664 … until error message
>>
>> Thanks
>> --
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>
>

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