On Wed, 2011-11-30 at 18:55 +0100, frederik.nn...@gmail.com wrote: > On Wed, Nov 30, 2011 at 11:09, Chad M/ Germann <cgerm...@gmail.com> > wrote: > > > The problem is and you don't see it is your trying to cram a > touch > interface on a Desktop OS. > > > i think human computer interaction has some basic rules which apply to > all input devices that are pointer based. > all pointers are emulations of the human index finger, our natural > human pointing device. > > > we drag stuff with the whole hand, Minority Report was science > fiction, Kinect is Augmented Reality. > > > we hold stuff in our palm. > > > i could go on with this all day, but at the end of the day it's just > an ordinary physical modeling of certain actuation habits humans > already have onto the HCI framework of Free software. > > > As you stated before, the goal might be well placed in becoming more > "Unix-like" again. > But what exactly this means in 2011 is yet to be presented. > Concepts came, concepts were falsified, others improved and revisited, > we learn from mistakes and so does the collective collaborative > effort.
the Current year has nothing to do with what a Unix-like system is the definition is in conforming with set standards But sense you want something concrete. lets go with Function first form as an afterthought look at Unix interfaces from the past they have been not pretty but functional back in the good old days we had XWM and applications written different toolkits but they did not get in the users way and did not bog the system. Jump ahead a few years and we had CDE http://www.typewritten.org/Media/Images/solaris-2.5.1-LAR-ppc-CDE.png It was a good desktop did it's job did not bog the system and did not get in the user's way. but was locked in by some funky licanceing so us GNU guys got to use FVWM and FVWM 95 http://fvwm95.sourceforge.net/screenshot-full.gif Once agin it did its job well, did not bog the system and did not get in the user's way. Now some guys got some bright ideas and decided we needed full "Desktop environments" first came KDE 1 http://www.kde.org/screenshots/images/large/matthiase1.jpg it was decent Boged the system a little but did not get in the user's way (too much) but it too had some flaky licensing issues (QT) so that spawned GNOME http://www.linuxinsight.com/files/images/gnome_old.png and it was decent did not bog the system too much and did not get in the users way. and things went well this way until recently (I still think it's the result of Generation Y) but someone decided that Unix like operating systems needed compositing and 3D effects and we got Compiz than Beryl and than Compiz again This Hackish at best window manager was tossed on top of rapidly bloating desktop environments. and all of the sudden we started to see Things Bogging the system heavily and getting in the users way. and now we have Unity and GNOME shell the epitome of getting in the user's way Dash and Overview take over the Desktop when evoked, application navigation is cluttered, Unity hides key interface features (menu bar) and lately you need more screen space to display less information (to make things Touch friendly) fonts are huge, widgets are huge, icons are huge. So lets define what I was saying this way : create a desktop that does it's job well Does not bog the sysem and most importantly does not get in the users way Hints for the next unity (Call this a punch list) Application fonts should not look like a Large print book scale them down 40+ pixels for launch bar icons is bad! Taking 1/4 to all of the screen to navigate Programs is annoying at best. (Do not get in the way of someones focus on there work) Do not make key application controls vanish for no reason the menu bar is a key element in some applications for example most application dev. tools, gftp, evolution and libreoffice _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp