IMO, it should use 'chameleon theming' like the launcher and dash. That
way, everything is consistent. There has even been talk of lightDM
using chameleon theming once the user wallpaper transitions have been
implimented, so this would tie in even further. The only issue with
this is that applications have started to use a dark toolbar at the top
to match the window decorations, and these might look out of place if
the window decorations are changed.
On Tue 22 Nov 2011 17:00:38 GMT, frederik.nn...@gmail.com wrote:
On Tue, Nov 22, 2011 at 17:25, Carl Ansell <afccarl1...@hotmail.com
<mailto:afccarl1...@hotmail.com>> wrote:
That would require a new theme, so that the top bar, indicator
menus and window borders all look the same.
On Tue 22 Nov 2011 11:33:11 GMT, Enrico Carafa wrote:
In my opinion the top bar is too isolated from the launcher:
the launcher has trasparency and the top bar is all black. We
should integrate it better, like it results when the dash is
opened.
exactly.
Everytime i open up an Indicator Menu, i notice how Unity is all
transparent except for the indicator menus.
Outch. It's like a blind spot in my eye.
So-called application windows already do a good job occupying screen
real estate with blank nothing, "grey areas", chrome and background
color, elements which have no purpose but to support the rectangular
window metaphor. Starting with Unity, it would be a great step ahead,
not to insist on rectangular shapes wherever possible, to keep one
interface which is predominantly glass-looking consistent within
itself and to start treating interactive display objects and
indications independently from what we remember as "windows".
_______________________________________________
Mailing list: https://launchpad.net/~ayatana
Post to : ayatana@lists.launchpad.net
Unsubscribe : https://launchpad.net/~ayatana
More help : https://help.launchpad.net/ListHelp