I think that I noticed the launcher hint which apps are available on which monitor/workspace so I don't think apps will get lost. Finding out where a particular app is will be just a click away AFAIK.
On Sat, Nov 5, 2011 at 5:21 PM, GianZap <zapp...@gmail.com> wrote: > Hello everybody. > I have watched the nice video [1] on the planned multi-monitor support for > Unity 5.x. I think it is *wonderful*, and would love to use it with my two > monitors. > Still, I have a small concern and a brief proposal :) > > If I understand it correctly, the planned behavior as shown at UDS-P is: > 1) each monitor has its own independent workspaces, > 2) you can move windows between monitors, AND you can move them between the > workspaces of the same monitor. > > My concern is that as one adds monitors, the number of workspaces grows and > one could easily get lost. It also requires a bit of abstraction and > mnemonics as you need to remember that "Firefox was on workspace 3 of > monitor 5". > Moreover, I feel that it would be a nice addition to provide a "physical" > way to put the *same* workspace on two monitors, so that they display the > same image (i.e. output cloning). Currently one has to setup output cloning > in the display preferences. > > So I would like to propose an alternative arrangement: > > 1') there is only one set of workspaces, as many as you want > 2') you can choose to put _any_ workspace on _any_ monitor you want, > regardless of ordering. > > e.g.: a set of 5 workspaces (A, B, C, D, E) and four monitors. > monitor 1 has ws B > monitor 2 has ws E > monitor 3 has ws B (again!! --> cloning) > monitor 4 has ws A > > You'd use Expo on a monitor to select which workspace you want to put on > that monitor. This way output cloning would be set up just by using Expo and > selecting the same workspace on two monitors. > Moreover, you wouldn't need to remember on which monitor *and* workspace > sits the Firefox window. As soon as you call Expo on the current monitor, > you have a complete overview of every workspace _and_ monitor. I feel this > would be simpler and more intuitive, but of course I may be wrong. And I am > aware that it is a bit different than the planned behavior. I just wanted to > share my thoughts and I'll trust the designers' judgement :) > > Thanks for your attention, and for the wonderful work on Unity! > Best, > -- > Gian > > [1]: http://www.youtube.com/watch?feature=player_embedded&v=lbwNMnNUGFA > > _______________________________________________ > Mailing list: https://launchpad.net/~ayatana > Post to : ayatana@lists.launchpad.net > Unsubscribe : https://launchpad.net/~ayatana > More help : https://help.launchpad.net/ListHelp > > -- Owais Lone he...@owaislone.org http://www.owaislone.org _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp