Does anyone know about any official decisions made on this issue? 2011/8/22 Stefanos A. <stapos...@gmail.com>
> 2011/8/22 Owas Lone <he...@owaislone.org> > >> Hi Niklas, >> >> You have some valid points here BUT this problem has already been >> solved. In fact, it was solved in the first version of Unity. The >> solution is autohide. Launcher autohides by default on Ubunut making >> it effectively disappear and give all the space to the app. >> >> > Autohide is a hack, not a solution. I use a hybrid configuration on my > workstation (one rotated monitor, one normal) and Unity looks hideous on the > rotated monitor. It's visually unbalanced and takes up a huge amount of the > (scarce) horizontal screen estate. Please try it out for a few moments to > see how bad it looks. > > My "solution" is to set the unrotated monitor as the primary monitor (the > launcher always appears on the primary monitor) but that's also a hack, not > a solution. > > My preferred solution would be to have the launcher autodetect monitor > rotation (taking account multiple monitors in hybrid configurations) and > adjust itself so it appears correctly. It would also be nice if we could > choose which monitor it would appear in, rather than doing windows-like > hacks like changing primary monitors so the the primary is always on the > left. >
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