On Fri, Jun 17, 2011 at 12:43 PM, frederik.nn...@gmail.com < frederik.nn...@gmail.com> wrote:
> > > On Fri, Jun 17, 2011 at 12:10, Thorsten Wilms <t...@freenet.de> wrote: > >> On 06/17/2011 11:14 AM, frederik.nn...@gmail.com wrote: >> >>> But obviously our interaction hardware is >>> aiming at immediacy, correspondence, rather than symbolic crypticism or >>> text-driven menu-isms. >>> >> >> I can only guess you must be referring to (multi-)touch surfaces. But >> that's an addition, not a replacement. >> > > yes, i thought of that, and i thought further, as you did: > what i'm trying to imply is rather that interaction is becoming more > immediate, which includes a stronger emphasis on pointing devices, where > keyboards are becoming more and more a pool for "click modifiers". > > An unfortunately not so successfull attempt was made be the Mustux/Protux > team a decade ago with the so-called JMB - Jog Mouse Board, and Blender is > also another example, or Ardour, where you point with the mouse and press a > key to perform an action. > > So I'm not trying to say everything is going "multi touch", even if it does > happen to be a strong trend nowadays, i'm rather thinking along the lines of > interaction is focusing more and more on the object of your interaction, and > less on some distant menu at the edge of the screen. > > Your regular ILM engineer would surely appreciate such a development, on > the long run. > > >> Keyboard and mouse are still great to have for word processing, graphics, >> CAD and so on. The nature and quantity of required or useful commands and >> options in such fields hasn't changed. > > > Yes, i think so too, whereas word processing would be the only example here > which would fit the target audience of the interaction environment we are > discussing. > How CGI engineers use menus and $ 15.000 CAD suites is more of a > specialized problem outside the topic at hand imo. > > >> So a menu-button would be a good step towards making the interface >>> perceptively simpler. >>> >> >> The perception is not limited to a first look. It includes what happens >> during interaction. In this sense, hiding something only to reveal it at >> some point does not make anything simpler. > > > agreed. > But the first look will be all the ordinary user will ever get, and the > less cluttered the "first look" is, the simpler the interface appears, which > makes it easier to use already. > > A beautiful example of a menu button: http://lh5.googleusercontent.com/_1QSDkzYY2vc/TdFlT_A0vxI/AAAAAAAAEco/lWRn14SImeo/s500/mockups%20menu-experiments%20eog-menu-experiments.png http://lh4.googleusercontent.com/_1QSDkzYY2vc/TdFsJwK3UPI/AAAAAAAAEcs/Dn-8Qorj6Tc/s500/mockups%20menu-experiments%20epiphany-mega-menu.png > _______________________________________________ > Mailing list: https://launchpad.net/~ayatana > Post to : ayatana@lists.launchpad.net > Unsubscribe : https://launchpad.net/~ayatana > More help : https://help.launchpad.net/ListHelp > >
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