Hi, On Tue, Apr 12, 2011 at 11:03 PM, Mario Vukelic <mario.vuke...@dantian.org> wrote: > On Di, 2011-04-12 at 21:48 +0800, Kevin Liao wrote: >> However, Unity's implementation of the Global Menu is that it becomes >> a menu when it is hovered over. Doesn't this mean that Fitts Law is >> rendered invalid because the user is in a sense "blind" until the >> mouse hovers over the menu? > > I don't have a link, but somewhere on the blogs or in a bug report I > read a comment (I think by Mark himself), that actually the idea is for > the menu to become gradually more visible when the mouse approaches it - > like Notif-OSD bubbles in reverse. Apparently there are currently > problems with X not playing nice. I assume that this is still intended > to be implemented in the future.
I hope that doesn't happen. I already find the menu flicker that appears when I press Alt a distraction. Having that happen when I happen to move the mouse close to the top of the screen would be even worse. Thanks, J. _______________________________________________ Mailing list: https://launchpad.net/~ayatana Post to : ayatana@lists.launchpad.net Unsubscribe : https://launchpad.net/~ayatana More help : https://help.launchpad.net/ListHelp