Hi,

On Tue, Apr 12, 2011 at 11:03 PM, Mario Vukelic
<mario.vuke...@dantian.org> wrote:
> On Di, 2011-04-12 at 21:48 +0800, Kevin Liao wrote:
>> However, Unity's implementation of the Global Menu is that it becomes
>> a menu when it is hovered over. Doesn't this mean that Fitts Law is
>> rendered invalid because the user is in a sense "blind" until the
>> mouse hovers over the menu?
>
> I don't have a link, but somewhere on the blogs or in a bug report I
> read a comment (I think by Mark himself), that actually the idea is for
> the menu to become gradually more visible when the mouse approaches it -
> like Notif-OSD bubbles in reverse. Apparently there are currently
> problems with X not playing nice. I assume that this is still intended
> to be implemented in the future.

I hope that doesn't happen.  I already find the menu flicker that
appears when I press Alt a distraction.  Having that happen when I
happen to move the mouse close to the top of the screen would be even
worse.

Thanks,
J.

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