Hey everyone,

I have something I've been thinking about and I'd like to discuss.

Does anybody else feel that Unity's pulse animation (when you click an item
on the launcher) isn't prominent enough of an effect to show something is
happening?

I personally prefer launchers/docks where the item "jumps" or bounces to
show that it's doing something. But the pulse just seems... too easy to
miss.

Even if the pulse were stronger somehow.

What do you think?

Regards,

-- 
Benjamin Humphrey

benjaminhumphrey.co.nz
ohso.co
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