mouse.screen is auto updated when you move your mouse around the screen.
then use
screen[mouse.screen], which screen is a global table in awesome rc.lua,
to get the screen object.
On 09/29/2015 04:18 PM, Robert Fleming wrote:
Ah OK thanks for the quick reply!
Could register a function to a signal (awesome 3.4) to get this info
rendered into the screen as the mouse is moving around?
screen[mouse.screen].geometry => returned a table with key "x" "y"
"width" "height"
if c is a client object, then
c:geometry() => returned a table which structure is described above
On 09/29/2015 03:53 PM, Robert Fleming wrote:
Anyone know of a way to display a window's geometry (e.g. 80x24
characters or 400x300 pixels) while the user is resizing/moving
the window?
Here's FVWM doing it:
http://imgur.com/hu6rFrC
twm and Openbox also do it.
Thanks,
Robert