mouse.screen is auto updated when you move your mouse around the screen.
then use
screen[mouse.screen], which screen is a global table in awesome rc.lua, to get the screen object.

On 09/29/2015 04:18 PM, Robert Fleming wrote:

Ah OK thanks for the quick reply!

Could register a function to a signal (awesome 3.4) to get this info rendered into the screen as the mouse is moving around?

screen[mouse.screen].geometry => returned a table with key "x" "y" "width" "height"

if c is a client object, then
c:geometry() => returned a table which structure is described above

On 09/29/2015 03:53 PM, Robert Fleming wrote:

    Anyone know of a way to display a window's geometry (e.g. 80x24
    characters or 400x300 pixels) while the user is resizing/moving
    the window?

    Here's FVWM doing it:
    http://imgur.com/hu6rFrC

    twm and Openbox also do it.

    Thanks,
    Robert



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