The problem was posed with setting variables per host in inventory,
you can use the constructed inventory to use those variables to create
groups, the plays can filter only for the groups they are known to
work with or not, i.e  hosts: valid_groups or  hosts:
normalgropus:!invalid_for_this_play.

if you are getting teh variables dynamically, you can do same/similar
with group_by, but then you need 3 plays, 1 to gather the info, 2 to
use the group_by 3 the original play that processes the 'valid
group(s)'
-- 
----------
Brian Coca (he/him/yo)

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