The audio input HAL normally runs on the same thread as RecordThread (it is
called by RecordThread),
so I think this is OK. But I will ask others to confirm.
On Tuesday, April 28, 2015 at 8:29:48 PM UTC-7, Hongyan wrote:
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> I have a question about the preprocessing effects integration model in
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> current audio framework, could anyone help on?
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> Currently Android provided 3 kinds of preprocessing effects:
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> AEC/NS/AGC and they’re wrapped into libaudiopreprocessing.so
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> When App(Eg: Hangout) created such kind effects (type == what defined
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> in libaudiopreprocessing.so), effects will be created and then handle
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> will passed to HAL for further processing.
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> SO maybe audio flinger should not call process_l function anymore for
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> PRE or PROC effects, right? because they’re suppose to be handled in HAL.
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> But in bool AudioFlinger::RecordThread::threadLoop()
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> size_t size = effectChains.size();
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> for (size_t i = 0; i < size; i++) {
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> // thread mutex is not locked, but effect chain is locked
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> effectChains[i]->process_l();
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> }
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> All of effects will be processed no matter if it’s PRE or PROC, so
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> it’s possible both HAL and Audioflinger called the process function.
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> It’s not expected. Is't a bug?
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