Hello,

I'm currently porting Android 4.2.2_r1 to a company made platform that 
embed a mali 200 gpu.

My questions are :

   Is the triple buffering mandatory for Android 4.2?
   Could you explain to me how integrate the multi buffering in the 
hwcomposer please?

In fact, I see a very strange problem with the hardware composer.
In the "set" function Android pass the FRAMEBUFFER_TARGET layer (wich is 
actually a real framebuffer allocated with gralloc). If I need to 
synchronize this with a fence (set in layer->releaseFenceFd) my Android 
system stuck. It seems that Android want to work on the front framebuffer.
If I do not synchronize layers, I can see tearing on my screen. (I USE an 
IOCTL named FBIOPAN_DISPLAY  to swap the framebuffer in the hwcomposer).

My platform perfectly works on Android 2.3.7 and on Android 4.0.4



Thanks for your help,
Adrien


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