This issue has perplexed me for a long time. Many games didn't follow 
google's rules to add FAST flag for low latency sound (e.g. use SoundPool), 
just use MediaPlayer to play MUSIC stream. Then how could we distinguish 
it's real music stream or not? For real music stream, we need to use deep 
buffer output, while for game music stream, maybe we need to use low 
latency output for better user experience. Really eager to know how to deal 
with such kind of issues. Thanks a lot.

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