This issue has perplexed me for a long time. Many games didn't follow google's rules to add FAST flag for low latency sound (e.g. use SoundPool), just use MediaPlayer to play MUSIC stream. Then how could we distinguish it's real music stream or not? For real music stream, we need to use deep buffer output, while for game music stream, maybe we need to use low latency output for better user experience. Really eager to know how to deal with such kind of issues. Thanks a lot.
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