Hello Everybody,

I used a SurfaceView and EGL to render my 3D contents. When I press
BACK and return my activity, the activity's 3D objects become to
white.

The reason is when the original activity(3D activity) resume, EGL
would initialize again. So EGL would initialize and destroy everytime
when different activities switch. I am not sure if the problem is EGL
initialize twice... but I did initialize and destroy EGL correctly.

Anybody have this problem ? Have any solutions about this ??

Thank you so much !!

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