BobG, these numbers seem a bit high to me.

Were they taken on an emulator or an ADP?

How many voltage samples per array are you using?

I usually use background threads for the calf's but usually the
drawing needs to be in the GUI/main thread.

)s) Serge

On Apr 21, 11:15 pm, BobG <bobgard...@aol.com> wrote:
> I have this audio analyzer app that fills a buffer with audiorecord,
> runs it thru a bunch of filters, and plots the filter out as a bunch
> of vertical bars. I timed the sampling, filtering and drawing with
> systemTimeMillis and it takes about 100ms,900ms and 50ms. I cant see
> how putting the calcs in another thread could speed it up any, but I'm
> just an old embedded c programmer. I guess linux is ticking every
> millisecond, and there must be a dozen linux tasks running, and I
> guess a task has a 'quantum' of ticks that it runs before linux
> preempts it (anyone know about these details?), but I just want it to
> run about 5 or 10 times faster. Appreciate any hints, tips, tricks,
> etc.
>
> --
> You received this message because you are subscribed to the Google
> Groups "Android Developers" group.
> To post to this group, send email to android-developers@googlegroups.com
> To unsubscribe from this group, send email to
> android-developers+unsubscr...@googlegroups.com
> For more options, visit this group 
> athttp://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to