BobG, these numbers seem a bit high to me. Were they taken on an emulator or an ADP?
How many voltage samples per array are you using? I usually use background threads for the calf's but usually the drawing needs to be in the GUI/main thread. )s) Serge On Apr 21, 11:15 pm, BobG <bobgard...@aol.com> wrote: > I have this audio analyzer app that fills a buffer with audiorecord, > runs it thru a bunch of filters, and plots the filter out as a bunch > of vertical bars. I timed the sampling, filtering and drawing with > systemTimeMillis and it takes about 100ms,900ms and 50ms. I cant see > how putting the calcs in another thread could speed it up any, but I'm > just an old embedded c programmer. I guess linux is ticking every > millisecond, and there must be a dozen linux tasks running, and I > guess a task has a 'quantum' of ticks that it runs before linux > preempts it (anyone know about these details?), but I just want it to > run about 5 or 10 times faster. Appreciate any hints, tips, tricks, > etc. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group > athttp://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en