Hello, with AnimationDrawable I can handle animations well. But this class doesn't pay when I use a thread which draws on the canvas because it has no sense to draw with AnimationDrawable to the background of a View when there are a lot of animations to draw (http:// developer.android.com/intl/fr/reference/android/graphics/drawable/ AnimationDrawable.html). So my guess is it to not use AnimationDrawable but to read every single png file in an array of BitMaps and draw the right offset to the canvas to the right time.
Is there a better way to use animations with threads? Regards. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe, reply using "remove me" as the subject.