Hello,

with AnimationDrawable I can handle animations well. But this class
doesn't pay when I use a thread which draws on the canvas because it
has no sense to draw with AnimationDrawable to the background of a
View when there are a lot of animations to draw (http://
developer.android.com/intl/fr/reference/android/graphics/drawable/
AnimationDrawable.html). So my guess is it to not use
AnimationDrawable but to read every single png file in an array of
BitMaps and draw the right offset to the canvas to the right time.

Is there a better way to use animations with threads?

Regards.

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