Hi,

i just updated the library. I forgot to add support for VBOs für
vertices and indices by introducting proper glVertexAttribPointer and
glDrawElements variantes that take an int instead of direct Buffers.
All is fixed now. You can download the latest library from
http://gl2-android.googlecode.com/files/androidgl2-0.2.zip, the source
is located at http://code.google.com/p/gl2-android/source/checkout.
Check out the example code that shows you how to decide wheter OpenGL
ES 2.0 is supported, how to setup a GLSurfaceView20 and how to create
shaders and VBOs for vertex and index data at
http://code.google.com/p/gl2-android/source/browse/trunk/src/com/badlogic/gdx/GL2Test.java.

Have fun.

On 13 Mrz., 17:48, MichaelEGR <foun...@egrsoftware.com> wrote:
> On Mar 13, 7:50 am, Mario Zechner <badlogicga...@gmail.com> wrote:
>
> > Cool. Thanks for the flowers. The thing is apache 2 licensed so you
> > are free to do with it whatever you want. It's not rocket science
> > after all :). I'm not such a big fan of lwjgl but the more libraries
> > there are out there forandroidthe better.
>
> Perhaps add the license to the source code as I missed it. What you
> came up with may not be rocket science per se, but it was just one
> more thing tacked onto a long list I'm trying to work through, so it's
> excellent to see this get cleared away to enough satisfaction that
> work can continue into 2.x land with no delay. And do send on that
> Paypal email if you'd like; your effort saved me more than $50 of my
> time! :)
>
> The uncertainty factor for 2.x support with all the other anxiety/
> stress in getting the project I'm working on out adds up. I'm pretty
> impartial regardingbindingsas I support JOGL, LWJGL, andAndroidOpenGLES with 
> Typhon (the middleware I'm releasing for desktop &Android), but I do like the 
> history and community in general
> surrounding LWJGL and that perhaps has something to do with being a
> part of JGO (www.javagaming.org) for quite some time. Having a
> separate community driven binding is always a good thing and keeps the
> big corps on their toes at least a little.
>
> > On 13 Mrz., 16:19, MichaelEGR <foun...@egrsoftware.com> wrote:
>
> > > Figured I'd repost in this thread and include the variable time kill
> > > frag test...
>
> > > Awesome! Got it up and running here. You are myAndroiddev hero for
> > > the month if not longer!

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