I have created a rather large game, 18 megs, and am sick of getting 1
star because of the size. Now normally I would just figure out how to
do this on my own but since this is something I'm only doing because
Google dropped the ball and may soon rectify,  I would really
appreciate it if some one would provide me with code to do the
following.

1. Make an HTTP connection to a server and dowload a .zip file to the
SD card.
2. Then unzip the file to a directory on the SD card.
3. Finally delete the .zip file.

Has anyone done this before? What are the gotchas? I'm sure doing this
comes at a cost, such as having to insure the graphics have been
downloaded, failed downloads, and if you have a future update you have
to manage updating the graphics yourself, am I missing anything?

Thanks Very Much,
Chad

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