I have created a rather large game, 18 megs, and am sick of getting 1 star because of the size. Now normally I would just figure out how to do this on my own but since this is something I'm only doing because Google dropped the ball and may soon rectify, I would really appreciate it if some one would provide me with code to do the following.
1. Make an HTTP connection to a server and dowload a .zip file to the SD card. 2. Then unzip the file to a directory on the SD card. 3. Finally delete the .zip file. Has anyone done this before? What are the gotchas? I'm sure doing this comes at a cost, such as having to insure the graphics have been downloaded, failed downloads, and if you have a future update you have to manage updating the graphics yourself, am I missing anything? Thanks Very Much, Chad -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en