I'm not running any sort of beastly machine, quad-core 2.8ghz, with an
nvidia 9800gtx, and almost all the time, emulator performance is lower than
physical device (especially with openGL, but even with canvas).  Might have
something to do with the emulator specifically on linux, so your results may
vary.  As for uploading your APK, just drop it on rapidshare or something
and post the link.

- Dan

On Wed, Jan 20, 2010 at 11:37 AM, Kevin Duffey <andjar...@gmail.com> wrote:

> After I wrote you, I realized that issue too. I remember reading that and
> after I responded.. wondering if my response was inaccurate. I wonder how
> much the speed/cores of your cpu play into the emulator performance? I know
> that my small "test" apps run faster on my moto droid than they do my
> quad-core cpu on the emulator. So I didn't think the cores of your cpu made
> much difference, and I have 2.4Ghz icore7, which is a lot faster than the
> 600mhz on the droid.
>
>
> On Wed, Jan 20, 2010 at 12:52 AM, Andre <andranik.abra...@gmail.com>wrote:
>
>> Hi, thanks for reply
>>
>> Yes, I can share my .apk, if you tell, how to upload something here?
>>
>> I agree, that emulator should be much slower than real device, but let
>> me quote a snippet from the document "Designing for Performance" at
>> http://developer.android.com/guide/practices/design/performance.html:
>>
>> "As you develop your application, keep in mind that, while the
>> application may perform well enough in your emulator, running on your
>> dual-core development computer, it will not perform that well when run
>> a mobile device — even the most powerful mobile device can't match the
>> capabilities of a typical desktop system. For that reason, you should
>> strive to write efficient code, to ensure the best possible
>> performance on a variety of mobile devices."
>>
>> How to deal with this small discrepancy?
>>
>> Can someone share some measurements: emulator (on what hardware?) vs.
>> real device?
>>
>> Thanks in advance,
>>
>> Best Regards, Andre
>>
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