Hi everyone! I will work in an Android videogame soon. It will need a lot of artwork which means that will have a few image resources. Mi question is about the loading process of the application and its memory optimizations.
About the pictures: How does the VM handle the drawable resources or the classes of the application that are not used yet, I mean, does the application load everything at once or just under demand? About the unused classes: Does the declaration of unused classes consume memory or are them just loaded when I create an instance of them? If some clases have a lot of fixed static data (for example, preloaded locations for a map) is all that data consuming memory when the class is not used or its loaded by demand? Thank you very much in advance. Sorry for my bad english. Best regards. Miguel
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