I've already tested the Tattoo's (and other) screen sizes; works fine in the emulator... i've built that capability into my products from day one. But that's starter issues; emulator testing only goes only so far. As an example, there is no adequate representation of the camera preview in the emulator. Sensors (accelerometer, magnetometer) fall into that category as well. Given different processors/clocking resulting in different execution speeds, race conditions in multi- threaded apps may be revealed. Or some work might be required for those that integrate an audio codec in their app, to bring up another example.
Even on relatively closely related devices like the G1 and the Google Ion (please fill in the correct HTC product names), we've seen problems with the camera preview. And with other manufacturer's products we heard about differences in sensor outputs. So, at least speaking for myself, with emulator testing only, it is not possible to ready an app for the upcoming Tatoo, or any new device, with sufficient confidence. On Oct 28, 6:07 am, "htcand...@gmail.com" <htcand...@gmail.com> wrote: > Thank you for your question. > > We expect the same look and feel between the QVGA emulator and the > device, so if the UI of your application does not have a problem > displaying on the emulator, then it should not have a problem on the > device. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---