> 10-24 12:42:49.860: DEBUG/Blockx.GameController(900): Surface created > 10-24 12:42:49.890: ERROR/SurfaceFlinger(577): not enough memory for > layer bitmap size=1642496 (w=480, h=854, stride=480, format=1) > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): LayerBitmap (0x2e9350, > size=8388608) > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): 0: 002e9388 | 0x00000000 | > 0x0003E000 | F > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): 1: 00373ab0 | 0x0003E000 | > 0x00191000 | A > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): 2: 00373b78 | 0x001CF000 | > 0x00191000 | A > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): 3: 0028bd40 | 0x00360000 | > 0x0003E000 | F > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): 4: 002ce748 | 0x0039E000 | > 0x00059000 | A > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): 5: 002ce7c0 | 0x003F7000 | > 0x00059000 | A > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): 6: 00374bb0 | 0x00450000 | > 0x00191000 | A > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): 7: 00375ec8 | 0x005E1000 | > 0x00059000 | A > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): 8: 00377c30 | 0x0063A000 | > 0x00059000 | A > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): 9: 00377d50 | 0x00693000 | > 0x0016D000 | F > 10-24 12:42:49.890: DEBUG/MemoryDealer(577): size allocated: 6385664
One more thing, I wonder what may cause such big memory consumption, there are already 3 full scree buffers allocated (block 1, 2 and 6), which seems odd as I destroy menu egl surface before staring game activity. -- Bart (arcone1) Janusz --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---