The biggest thing for me that was added in 1.5 was the GLSurfaceView.
I had issues but after switching to that everything worked everywhere
like magic.  Are you using that?

On Oct 23, 12:01 pm, Steff <st...@designware.dk> wrote:
> Hi
>
> I tried to remove all usage of texture in the app. That did not help.
>
> Now I have narrowed it down:
> My application contains this line "mGLSurfaceView.getHolder().setFormat
> (PixelFormat.RGBA_8888);". If I comment out that line, then the OpenGL
> rendering works again. But I need that line, because else something
> else does not work. Why will the emulator not work with
> PixelFormat.RGBA_8888?
>
> Regards, Per Steffensen
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