The biggest thing for me that was added in 1.5 was the GLSurfaceView. I had issues but after switching to that everything worked everywhere like magic. Are you using that?
On Oct 23, 12:01 pm, Steff <st...@designware.dk> wrote: > Hi > > I tried to remove all usage of texture in the app. That did not help. > > Now I have narrowed it down: > My application contains this line "mGLSurfaceView.getHolder().setFormat > (PixelFormat.RGBA_8888);". If I comment out that line, then the OpenGL > rendering works again. But I need that line, because else something > else does not work. Why will the emulator not work with > PixelFormat.RGBA_8888? > > Regards, Per Steffensen --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---