In addition, even though the code that handles multiple states is
pretty tight, it wasn't meant to handle several thousands of states
and changing state can take quite a bit of time.

On Wed, Aug 26, 2009 at 10:19 PM, Dianne Hackborn<[email protected]> wrote:
> The current absolute limit is 32,767 resources per type.
>
> However...  uh, you should really re-think this.  All of the drawable
> containers (level list, state list, etc) load ALL of their images up-front.
> Ghod god please please don't load 5,000 images into the system process.
> Please.
>
> On Wed, Aug 26, 2009 at 9:15 PM, markh23 <[email protected]> wrote:
>>
>> Hello,
>>
>> I have a notification icon in the status bar with thousands (5000+) of
>> states, and each state has a different corresponding icon.  Right now
>> I'm using a <level-list> xml file to switch between all these
>> different images.
>>
>> It seems to be working right now (it takes a little longer to install/
>> uninstall from the emulator however), but does someone see any
>> problems with this that I'm not catching?  Is it possible to have too
>> many items in the res/drawable folder?  Will there be a huge
>> performance hit by having an icon with so many states?
>>
>> Thanks.
>>
>> --Mark
>>
>
>
>
> --
> Dianne Hackborn
> Android framework engineer
> [email protected]
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
>
>
> >
>



-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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