Hi,

I want to develop a game, so I need to know elapsed time at lots
places in my game. For example, to measuring FPS. I see there is some
example use "System.currentTimeMillis" to measure elapsed time. But I
see the warning on document:

http://developer.android.com/intl/zh-TW/reference/java/lang/System.html#currentTimeMillis%28%29

"This method shouldn't be used for measuring timeouts or other elapsed
time measurements, as changing the system time can affect the
results."

So, if this method should not be used for measuring elapsed time, then
what will be suitable?

Thanks.
Victor Lin.

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